Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs
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24
main.asm
24
main.asm
@@ -724,20 +724,12 @@ INCLUDE "engine/events/battle_tower/load_trainer.asm"
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INCLUDE "engine/events/odd_egg.asm"
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SECTION "Mobile Stadium 2", ROMX
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SECTION "Stadium 2 Checksums", ROMX[$7DE0], BANK[$7F]
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if DEF(_CRYSTAL_AU)
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INCBIN "mobile/stadium/stadium2_au.bin"
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elif DEF(_CRYSTAL11)
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if DEF(_DEBUG)
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INCBIN "mobile/stadium/stadium2_11_debug.bin"
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else
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INCBIN "mobile/stadium/stadium2_11.bin"
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endc
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else
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if DEF(_DEBUG)
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INCBIN "mobile/stadium/stadium2_debug.bin"
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else
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INCBIN "mobile/stadium/stadium2.bin"
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endc
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endc
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; The end of the ROM is taken up by checksums of the content, apparently used
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; by Pokémon Stadium 2 due to the checksums' "N64PS3" header. (In Japan,
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; Pokémon Stadium Gold and Silver was the third Stadium release for N64.)
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; This SECTION reserves space for those checksums.
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; If it is removed, also remove the "tools/stadium" command in the Makefile.
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ds $220
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