Fix some SPRITE_ANIM_FRAMESET_ constants

Thanks to @roukaour for the fixes.
This commit is contained in:
mid-kid
2017-11-29 20:24:19 +01:00
parent e39c8afbf2
commit 2cc2f057e8
5 changed files with 84 additions and 84 deletions

View File

@@ -367,7 +367,7 @@ DoAnimFrame: ; 8d24b
cp $2
ret nz
ld [hl], $3
ld a, $f
ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
call _ReinitSpriteAnimFrame
ret
@@ -431,7 +431,7 @@ DoAnimFrame: ; 8d24b
; 8d493
.sixteen_zero ; 8d493
ld a, $14
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
call _ReinitSpriteAnimFrame
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
@@ -780,7 +780,7 @@ DoAnimFrame: ; 8d24b
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld a, $36
ld a, SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
call _ReinitSpriteAnimFrame
ret
@@ -834,7 +834,7 @@ DoAnimFrame: ; 8d24b
ld a, [wcf64]
cp $40
ret nz
ld a, $3d
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
call _ReinitSpriteAnimFrame
ret