Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -14,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
.EnterBattleRoom: ; 0x9f419
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
setscene $1
setscene 1
.DummyScene:
end
@@ -87,14 +87,14 @@ Script_DontSaveAndEndTheSession: ; 0x9f4a3
special BattleTowerAction
closetext
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, $7, $7
warpfacing UP, BATTLE_TOWER_1F, 7, 7
opentext
jump Script_BattleTowerHopeToServeYouAgain
Script_FailedBattleTowerChallenge:
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
warpfacing UP, BATTLE_TOWER_1F, 7, 7
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
opentext
@@ -106,7 +106,7 @@ Script_FailedBattleTowerChallenge:
Script_BeatenAllTrainers: ; 0x9f4d9
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
warpfacing UP, BATTLE_TOWER_1F, 7, 7
Script_BeatenAllTrainers2:
opentext
writetext Text_CongratulationsYouveBeatenAllTheTrainers