Clean up some hex values in map scripts
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@@ -14,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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setscene $1
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setscene 1
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.DummyScene:
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end
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@@ -87,14 +87,14 @@ Script_DontSaveAndEndTheSession: ; 0x9f4a3
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special BattleTowerAction
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closetext
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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pause 60
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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@@ -106,7 +106,7 @@ Script_FailedBattleTowerChallenge:
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Script_BeatenAllTrainers: ; 0x9f4d9
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pause 60
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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