Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -12,7 +12,7 @@ BattleTowerHallway_MapScriptHeader:
.Scene0:
priorityjump .ChooseBattleRoom
setscene $1
setscene 1
.Scene1:
end