Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -16,15 +16,15 @@ BlackthornGym1F_MapScriptHeader:
.Boulders:
checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
iffalse .skip1
changeblock $8, $2, $3b
changeblock 8, 2, $3b
.skip1
checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
iffalse .skip2
changeblock $2, $4, $3a
changeblock 2, 4, $3a
.skip2
checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
iffalse .skip3
changeblock $8, $6, $3b
changeblock 8, 6, $3b
.skip3
return
@@ -39,7 +39,7 @@ BlackthornGymClairScript:
waitbutton
closetext
winlosstext ClairWinText, 0
loadtrainer CLAIR, 1
loadtrainer CLAIR, CLAIR1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_CLAIR
@@ -146,7 +146,7 @@ BlackthornGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext CLAIR, 1, $1
trainertotext CLAIR, CLAIR1, $1
jumpstd gymstatue2
ClairIntroText: