Clean up some hex values in map scripts
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@@ -21,11 +21,11 @@ BrunosRoom_MapScriptHeader:
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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.KeepDoorClosed:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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.OpenDoor:
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return
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@@ -34,10 +34,10 @@ BrunosRoom_MapScriptHeader:
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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reloadmappart
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closetext
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setscene $1
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setscene 1
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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@@ -51,7 +51,7 @@ BrunoScript_Battle:
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waitbutton
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closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, 1
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loadtrainer BRUNO, BRUNO1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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@@ -60,7 +60,7 @@ BrunoScript_Battle:
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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reloadmappart
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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