Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -28,7 +28,7 @@ BurnedTowerB1F_MapScriptHeader:
.LadderCallback:
checkevent EVENT_RELEASED_THE_BEASTS
iftrue .NoChange
changeblock $6, $e, $2
changeblock 6, 14, $2
.NoChange:
return
@@ -81,11 +81,11 @@ ReleaseTheBeasts:
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic
setscene $1
setscene 1
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
setmapscene ECRUTEAK_GYM, $1
setmapscene CIANWOOD_CITY, $1
setmapscene ECRUTEAK_GYM, 1
setmapscene CIANWOOD_CITY, 1
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_ECRUTEAK_GYM_GRAMPS
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
@@ -93,10 +93,10 @@ ReleaseTheBeasts:
setevent EVENT_BURNED_TOWER_1F_EUSINE
appear BURNEDTOWERB1F_EUSINE
refreshscreen $0
changeblock $6, $e, $1b
changeblock 6, 14, $1b
reloadmappart
closetext
setscene $1
setscene 1
end
BurnedTowerB1FEusine: