Clean up some hex values in map scripts
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@@ -22,7 +22,7 @@ ErikaScript_0x72a6a:
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waitbutton
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closetext
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winlosstext UnknownText_0x72c3e, 0
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loadtrainer ERIKA, 1
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loadtrainer ERIKA, ERIKA1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ERIKA
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@@ -109,7 +109,7 @@ CeladonGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext ERIKA, 1, $1
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trainertotext ERIKA, ERIKA1, $1
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jumpstd gymstatue2
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UnknownText_0x72b28:
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