Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -22,7 +22,7 @@ ErikaScript_0x72a6a:
waitbutton
closetext
winlosstext UnknownText_0x72c3e, 0
loadtrainer ERIKA, 1
loadtrainer ERIKA, ERIKA1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ERIKA
@@ -109,7 +109,7 @@ CeladonGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext ERIKA, 1, $1
trainertotext ERIKA, ERIKA1, $1
jumpstd gymstatue2
UnknownText_0x72b28: