Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -48,9 +48,9 @@ CeruleanGym_MapScriptHeader:
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent EVENT_ROUTE_24_ROCKET
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setscene $0
setmapscene ROUTE_25, $1
setmapscene POWER_PLANT, $0
setscene 0
setmapscene ROUTE_25, 1
setmapscene POWER_PLANT, 0
waitsfx
special RestartMapMusic
pause 15
@@ -67,7 +67,7 @@ MistyScript_0x188432:
waitbutton
closetext
winlosstext UnknownText_0x18870c, 0
loadtrainer MISTY, 1
loadtrainer MISTY, MISTY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_MISTY
@@ -161,7 +161,7 @@ CeruleanGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MISTY, 1, $1
trainertotext MISTY, MISTY1, $1
jumpstd gymstatue2
MovementData_0x1884e3:
@@ -178,9 +178,9 @@ MovementData_0x1884e8:
MovementData_0x1884eb:
fix_facing
db $39 ; movement
set_sliding
jump_step UP
db $38 ; movement
remove_sliding
remove_fixed_facing
step_sleep 8
step_sleep 8