Clean up some hex values in map scripts
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@@ -37,12 +37,12 @@ Colosseum_MapScriptHeader:
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return
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.PreparePokecenter2F:
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setmapscene POKECENTER_2F, $2
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setmapscene POKECENTER_2F, 2
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return
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.InitializeAndPreparePokecenter2F:
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setscene $1
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setmapscene POKECENTER_2F, $2
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setscene 1
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setmapscene POKECENTER_2F, 2
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end
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MapColosseumSignpost1Script:
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