Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -42,7 +42,7 @@ ElmsLab_MapScriptHeader:
.MoveElmCallback:
checkscene
iftrue .Skip
moveobject ELMSLAB_ELM, $3, $4
moveobject ELMSLAB_ELM, 3, 4
.Skip:
return
@@ -84,7 +84,7 @@ ElmsLab_MapScriptHeader:
opentext
writetext ElmText_ChooseAPokemon
waitbutton
setscene $1
setscene 1
closetext
end
@@ -274,8 +274,8 @@ ElmDirectionsScript:
closetext
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent EVENT_RIVAL_CHERRYGROVE_CITY
setscene $5
setmapscene NEW_BARK_TOWN, $1
setscene 5
setmapscene NEW_BARK_TOWN, 1
end
ElmDescribesMrPokemonScript:
@@ -341,13 +341,13 @@ ElmAfterTheftScript:
buttonsound
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
setflag ENGINE_BUG_CONTEST_ON
setmapscene ROUTE_29, $1
setmapscene ROUTE_29, 1
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
setevent EVENT_ROUTE_30_BATTLE
writetext ElmAfterTheftText6
waitbutton
closetext
setscene $6
setscene 6
end
ElmStudyingEggScript:
@@ -479,7 +479,7 @@ AideScript_GivePotions:
writetext AideText_AlwaysBusy
waitbutton
closetext
setscene $2
setscene 2
end
AideScript_WalkBalls1:
@@ -507,7 +507,7 @@ AideScript_GiveYouBalls:
buttonsound
itemnotify
closetext
setscene $2
setscene 2
end
AideScript_ReceiveTheBalls:
@@ -562,7 +562,7 @@ CopScript:
closetext
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
disappear ELMSLAB_OFFICER
setscene $2
setscene 2
end
ElmsLabWindow:
@@ -794,7 +794,7 @@ ElmText_GotAnEmail:
text "Oh, hey! I got an"
line "e-mail!"
para $56, $56, $56
para "<......><......><......>"
line "Hm… Uh-huh…"
para "Okay…"