Clean up some hex values in map scripts
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@@ -52,7 +52,7 @@ SSAquaGranddaughterBefore:
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special Special_ReloadSpritesNoPalettes
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disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
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applymovement PLAYER, MovementData_0x76004
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moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, $3, $13
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moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
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appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
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spriteface PLAYER, UP
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spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
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@@ -81,7 +81,7 @@ SSAquaGranddaughterBefore:
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writetext SSAquaEntertainedGranddaughterText
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buttonsound
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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setmapscene FAST_SHIP_1F, $0
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setmapscene FAST_SHIP_1F, 0
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jump SSAquaMetalCoatAndDocking
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SSAquaGrandpa:
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@@ -94,7 +94,7 @@ SSAquaGrandpa:
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writetext SSAquaCantFindGranddaughterText
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waitbutton
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closetext
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setmapscene FAST_SHIP_1F, $0
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setmapscene FAST_SHIP_1F, 0
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end
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SSAquaMetalCoatAndDocking:
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