Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -52,7 +52,7 @@ SSAquaGranddaughterBefore:
special Special_ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, $3, $13
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
spriteface PLAYER, UP
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
@@ -81,7 +81,7 @@ SSAquaGranddaughterBefore:
writetext SSAquaEntertainedGranddaughterText
buttonsound
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
setmapscene FAST_SHIP_1F, $0
setmapscene FAST_SHIP_1F, 0
jump SSAquaMetalCoatAndDocking
SSAquaGrandpa:
@@ -94,7 +94,7 @@ SSAquaGrandpa:
writetext SSAquaCantFindGranddaughterText
waitbutton
closetext
setmapscene FAST_SHIP_1F, $0
setmapscene FAST_SHIP_1F, 0
end
SSAquaMetalCoatAndDocking: