Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -23,7 +23,7 @@ FuchsiaGymJanineScript:
waitbutton
closetext
winlosstext JanineText_ToughOne, 0
loadtrainer JANINE, 1
loadtrainer JANINE, JANINE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_JANINE
@@ -216,7 +216,7 @@ FuchsiaGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext JANINE, 1, $1
trainertotext JANINE, JANINE1, $1
jumpstd gymstatue2
Movement_NinjaSpin: