Clean up some hex values in map scripts
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@@ -23,7 +23,7 @@ FuchsiaGymJanineScript:
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waitbutton
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closetext
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winlosstext JanineText_ToughOne, 0
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loadtrainer JANINE, 1
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loadtrainer JANINE, JANINE1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_JANINE
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@@ -216,7 +216,7 @@ FuchsiaGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext JANINE, 1, $1
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trainertotext JANINE, JANINE1, $1
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jumpstd gymstatue2
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Movement_NinjaSpin:
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