Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -30,12 +30,12 @@ WhitneyScript_0x5400c:
waitbutton
closetext
winlosstext UnknownText_0x541a5, 0
loadtrainer WHITNEY, 1
loadtrainer WHITNEY, WHITNEY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_WHITNEY
setevent EVENT_MADE_WHITNEY_CRY
setscene $1
setscene 1
setevent EVENT_BEAT_BEAUTY_VICTORIA
setevent EVENT_BEAT_BEAUTY_SAMANTHA
setevent EVENT_BEAT_LASS_CARRIE
@@ -112,7 +112,7 @@ WhitneyCriesScript:
waitbutton
closetext
applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement
setscene $0
setscene 0
clearevent EVENT_MADE_WHITNEY_CRY
end
@@ -171,7 +171,7 @@ GoldenrodGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext WHITNEY, 1, $1
trainertotext WHITNEY, WHITNEY1, $1
jumpstd gymstatue2
BridgetWalksUpMovement: