Clean up some hex values in map scripts
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@@ -28,7 +28,7 @@ HallOfFame_MapScriptHeader:
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closetext
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spriteface HALLOFFAME_LANCE, UP
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applymovement PLAYER, HallOfFame_SlowlyApproachMachine
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setscene $1
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setscene 1
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pause 15
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writebyte 2 ; Machine is in the Hall of Fame
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special HealMachineAnim
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@@ -38,7 +38,7 @@ HallOfFame_MapScriptHeader:
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clearevent EVENT_RED_IN_MT_SILVER
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setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
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clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
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setmapscene SPROUT_TOWER_3F, $1
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setmapscene SPROUT_TOWER_3F, 1
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special HealParty
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checkevent EVENT_GOT_SS_TICKET_FROM_ELM
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iftrue .SkipPhoneCall
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