Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -28,7 +28,7 @@ HallOfFame_MapScriptHeader:
closetext
spriteface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene $1
setscene 1
pause 15
writebyte 2 ; Machine is in the Hall of Fame
special HealMachineAnim
@@ -38,7 +38,7 @@ HallOfFame_MapScriptHeader:
clearevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setmapscene SPROUT_TOWER_3F, $1
setmapscene SPROUT_TOWER_3F, 1
special HealParty
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue .SkipPhoneCall