Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -37,52 +37,52 @@ IlexForest_MapScriptHeader:
return
.PositionOne:
moveobject ILEXFOREST_FARFETCHD, $e, $1f
moveobject ILEXFOREST_FARFETCHD, 14, 31
appear ILEXFOREST_FARFETCHD
return
.PositionTwo:
moveobject ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, 15, 25
appear ILEXFOREST_FARFETCHD
return
.PositionThree:
moveobject ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, 20, 24
appear ILEXFOREST_FARFETCHD
return
.PositionFour:
moveobject ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, 29, 22
appear ILEXFOREST_FARFETCHD
return
.PositionFive:
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, 28, 31
appear ILEXFOREST_FARFETCHD
return
.PositionSix:
moveobject ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, 24, 35
appear ILEXFOREST_FARFETCHD
return
.PositionSeven:
moveobject ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, 22, 31
appear ILEXFOREST_FARFETCHD
return
.PositionEight:
moveobject ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, 15, 29
appear ILEXFOREST_FARFETCHD
return
.PositionNine:
moveobject ILEXFOREST_FARFETCHD, $a, $23
moveobject ILEXFOREST_FARFETCHD, 10, 35
appear ILEXFOREST_FARFETCHD
return
.PositionTen:
moveobject ILEXFOREST_FARFETCHD, $6, $1c
moveobject ILEXFOREST_FARFETCHD, 6, 28
appear ILEXFOREST_FARFETCHD
return
@@ -125,7 +125,7 @@ IlexForestFarfetchdScript:
waitbutton
closetext
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveobject ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -135,7 +135,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveobject ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, 20, 24
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -143,7 +143,7 @@ IlexForestFarfetchdScript:
.Position2_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveobject ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -153,7 +153,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveobject ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -161,7 +161,7 @@ IlexForestFarfetchdScript:
.Position3_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveobject ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -171,7 +171,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -179,7 +179,7 @@ IlexForestFarfetchdScript:
.Position4_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveobject ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, 20, 24
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -191,7 +191,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveobject ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, 24, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -199,7 +199,7 @@ IlexForestFarfetchdScript:
.Position5_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveobject ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -207,7 +207,7 @@ IlexForestFarfetchdScript:
.Position5_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveobject ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -215,7 +215,7 @@ IlexForestFarfetchdScript:
.Position5_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveobject ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -225,7 +225,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveobject ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -233,7 +233,7 @@ IlexForestFarfetchdScript:
.Position6_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -244,7 +244,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveobject ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -252,7 +252,7 @@ IlexForestFarfetchdScript:
.Position7_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveobject ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, 24, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -260,7 +260,7 @@ IlexForestFarfetchdScript:
.Position7_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -272,7 +272,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveobject ILEXFOREST_FARFETCHD, $a, $23
moveobject ILEXFOREST_FARFETCHD, 10, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 9
@@ -280,7 +280,7 @@ IlexForestFarfetchdScript:
.Position8_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveobject ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -289,7 +289,7 @@ IlexForestFarfetchdScript:
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveobject ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -300,7 +300,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveobject ILEXFOREST_FARFETCHD, $6, $1c
moveobject ILEXFOREST_FARFETCHD, 6, 28
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 10
@@ -311,7 +311,7 @@ IlexForestFarfetchdScript:
.Position9_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveobject ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -319,7 +319,7 @@ IlexForestFarfetchdScript:
.Position9_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveobject ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8