Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -19,12 +19,12 @@ IndigoPlateauPokecenter1F_MapScriptHeader:
end
.PrepareElite4:
setmapscene WILLS_ROOM, $0
setmapscene KOGAS_ROOM, $0
setmapscene BRUNOS_ROOM, $0
setmapscene KARENS_ROOM, $0
setmapscene LANCES_ROOM, $0
setmapscene HALL_OF_FAME, $0
setmapscene WILLS_ROOM, 0
setmapscene KOGAS_ROOM, 0
setmapscene BRUNOS_ROOM, 0
setmapscene KARENS_ROOM, 0
setmapscene LANCES_ROOM, 0
setmapscene HALL_OF_FAME, 0
clearevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
clearevent EVENT_WILLS_ROOM_EXIT_OPEN
clearevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
@@ -54,7 +54,7 @@ PlateauRivalBattle1:
if_equal THURSDAY, PlateauRivalScriptDone
if_equal FRIDAY, PlateauRivalScriptDone
if_equal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, $11, $9
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
@@ -130,7 +130,7 @@ PlateauRivalPostBattle:
spriteface PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene $0
setscene 0
playmapmusic
setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
PlateauRivalScriptDone:
@@ -160,7 +160,7 @@ TeleportGuyScript:
playsound SFX_WARP_TO
special FadeOutPalettes
waitsfx
warp NEW_BARK_TOWN, $d, $6
warp NEW_BARK_TOWN, 13, 6
end
.No: