Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -18,7 +18,7 @@ JasmineScript_0x9c12f:
waitbutton
closetext
winlosstext Jasmine_BetterTrainer, 0
loadtrainer JASMINE, 1
loadtrainer JASMINE, JASMINE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_JASMINE
@@ -91,7 +91,7 @@ OlivineGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext JASMINE, 1, $1
trainertotext JASMINE, JASMINE1, $1
jumpstd gymstatue2
Jasmine_SteelTypeIntro: