Clean up some hex values in map scripts
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@@ -18,7 +18,7 @@ JasmineScript_0x9c12f:
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waitbutton
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closetext
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winlosstext Jasmine_BetterTrainer, 0
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loadtrainer JASMINE, 1
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loadtrainer JASMINE, JASMINE1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_JASMINE
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@@ -91,7 +91,7 @@ OlivineGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext JASMINE, 1, $1
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trainertotext JASMINE, JASMINE1, $1
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jumpstd gymstatue2
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Jasmine_SteelTypeIntro:
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