Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -26,7 +26,7 @@ OlivinePort_MapScriptHeader:
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32
appear OLIVINEPORT_SAILOR1
setscene $0
setscene 0
setevent EVENT_GAVE_KURT_APRICORNS
blackoutmod OLIVINE_CITY
end
@@ -64,8 +64,8 @@ SailorScript_0x748c0:
UnknownScript_0x7490a:
clearevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
appear OLIVINEPORT_SAILOR1
setmapscene FAST_SHIP_1F, $1
warp FAST_SHIP_1F, $19, $1
setmapscene FAST_SHIP_1F, 1
warp FAST_SHIP_1F, 25, 1
end
UnknownScript_0x74919: