Clean up some hex values in map scripts
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@@ -26,7 +26,7 @@ OlivinePort_MapScriptHeader:
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.LeaveFastShipScript:
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applymovement PLAYER, MovementData_0x74a32
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appear OLIVINEPORT_SAILOR1
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setscene $0
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setscene 0
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setevent EVENT_GAVE_KURT_APRICORNS
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blackoutmod OLIVINE_CITY
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end
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@@ -64,8 +64,8 @@ SailorScript_0x748c0:
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UnknownScript_0x7490a:
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clearevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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appear OLIVINEPORT_SAILOR1
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setmapscene FAST_SHIP_1F, $1
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warp FAST_SHIP_1F, $19, $1
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setmapscene FAST_SHIP_1F, 1
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warp FAST_SHIP_1F, 25, 1
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end
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UnknownScript_0x74919:
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