Clean up some hex values in map scripts
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@@ -42,7 +42,7 @@ PowerPlantGuardPhoneScript:
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closetext
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spriteface PLAYER, DOWN
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applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
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setscene $0
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setscene 0
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end
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OfficerScript_0x188df5:
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@@ -148,8 +148,8 @@ PowerPlantManager:
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setevent EVENT_MET_MANAGER_AT_POWER_PLANT
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clearevent EVENT_CERULEAN_GYM_ROCKET
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clearevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
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setmapscene CERULEAN_GYM, $1
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setscene $1
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setmapscene CERULEAN_GYM, 1
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setscene 1
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end
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UnknownScript_0x188e8d:
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