Clean up some hex values in map scripts
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@@ -24,15 +24,15 @@ RuinsOfAlphHoOhChamber_MapScriptHeader:
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.HiddenDoors:
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checkevent EVENT_WALL_OPENED_IN_HO_OH_CHAMBER
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iftrue .WallOpen
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changeblock $4, $0, $2e
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changeblock 4, 0, $2e
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.WallOpen:
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checkevent EVENT_SOLVED_HO_OH_PUZZLE
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iffalse .FloorClosed
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return
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.FloorClosed:
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changeblock $2, $2, $1
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changeblock $4, $2, $2
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changeblock 2, 2, $1
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changeblock 4, 2, $2
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return
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.WallOpenScript:
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@@ -41,10 +41,10 @@ RuinsOfAlphHoOhChamber_MapScriptHeader:
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showemote EMOTE_SHOCK, PLAYER, 20
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pause 30
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playsound SFX_STRENGTH
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changeblock $4, $0, $30
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changeblock 4, 0, $30
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reloadmappart
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earthquake 50
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setscene $1
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setscene 1
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closetext
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end
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@@ -60,11 +60,11 @@ UnknownScript_0x585ba:
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setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
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setevent EVENT_SOLVED_HO_OH_PUZZLE
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setflag ENGINE_UNLOCKED_UNOWNS_4
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setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
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setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 15
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changeblock $2, $2, $18
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changeblock $4, $2, $19
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changeblock 2, 2, $18
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changeblock 4, 2, $19
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reloadmappart
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playsound SFX_STRENGTH
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earthquake 80
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@@ -107,7 +107,7 @@ UnknownScript_0x58609:
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end
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MovementData_0x58610:
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db $59 ; movement
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skyfall_top
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step_end
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UnknownText_0x58612:
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