Clean up some hex values in map scripts
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@@ -27,15 +27,15 @@ RuinsOfAlphKabutoChamber_MapScriptHeader:
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.HiddenDoors:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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changeblock $4, $0, $2e
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changeblock 4, 0, $2e
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.WallOpen:
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checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse .FloorClosed
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return
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.FloorClosed:
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changeblock $2, $2, $1
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changeblock $4, $2, $2
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changeblock 2, 2, $1
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changeblock 4, 2, $2
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return
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.WallOpenScript:
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@@ -44,10 +44,10 @@ RuinsOfAlphKabutoChamber_MapScriptHeader:
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showemote EMOTE_SHOCK, PLAYER, 20
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pause 30
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playsound SFX_STRENGTH
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changeblock $4, $0, $30
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changeblock 4, 0, $30
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reloadmappart
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earthquake 50
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setscene $1
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setscene 1
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closetext
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end
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@@ -67,11 +67,11 @@ UnknownScript_0x58778:
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setevent EVENT_SOLVED_KABUTO_PUZZLE
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setflag ENGINE_UNLOCKED_UNOWNS_1
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setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
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setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
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earthquake 30
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showemote EMOTE_SHOCK, PLAYER, 15
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changeblock $2, $2, $18
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changeblock $4, $2, $19
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changeblock 2, 2, $18
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changeblock 4, 2, $19
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reloadmappart
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playsound SFX_STRENGTH
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earthquake 80
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@@ -144,7 +144,7 @@ UnknownScript_0x587f7:
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end
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MovementData_0x587fe:
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db $59 ; movement
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skyfall_top
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step_end
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RuinsOfAlphKabutoChamberReceptionistText:
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