Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -24,15 +24,15 @@ RuinsOfAlphOmanyteChamber_MapScriptHeader:
.HiddenDoors:
checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER
iftrue .WallOpen
changeblock $4, $0, $2e
changeblock 4, 0, $2e
.WallOpen:
checkevent EVENT_SOLVED_OMANYTE_PUZZLE
iffalse .FloorClosed
return
.FloorClosed:
changeblock $2, $2, $1
changeblock $4, $2, $2
changeblock 2, 2, $1
changeblock 4, 2, $2
return
.WallOpenScript:
@@ -41,10 +41,10 @@ RuinsOfAlphOmanyteChamber_MapScriptHeader:
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
changeblock $4, $0, $30
changeblock 4, 0, $30
reloadmappart
earthquake 50
setscene $1
setscene 1
closetext
end
@@ -60,11 +60,11 @@ UnknownScript_0x58c36:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_OMANYTE_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_2
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
changeblock $2, $2, $18
changeblock $4, $2, $19
changeblock 2, 2, $18
changeblock 4, 2, $19
reloadmappart
playsound SFX_STRENGTH
earthquake 80
@@ -107,7 +107,7 @@ UnknownScript_0x58c85:
end
MovementData_0x58c8c:
db $59 ; movement
skyfall_top
step_end
UnknownText_0x58c8e: