Clean up some hex values in map scripts
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@@ -22,7 +22,7 @@ SabrinaScript_0x189c2e:
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waitbutton
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closetext
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winlosstext UnknownText_0x189df4, 0
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loadtrainer SABRINA, 1
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loadtrainer SABRINA, SABRINA1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_SABRINA
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@@ -111,7 +111,7 @@ SaffronGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext SABRINA, 1, $1
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trainertotext SABRINA, SABRINA1, $1
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jumpstd gymstatue2
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UnknownText_0x189cdf:
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