Clean up some hex values in map scripts
This commit is contained in:
@@ -21,7 +21,7 @@ SurgeScript_0x1920a5:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x192238, 0
|
||||
loadtrainer LT_SURGE, 1
|
||||
loadtrainer LT_SURGE, LT_SURGE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_LTSURGE
|
||||
@@ -101,7 +101,7 @@ VermilionGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext LT_SURGE, 1, $1
|
||||
trainertotext LT_SURGE, LT_SURGE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
UnknownText_0x192142:
|
||||
|
Reference in New Issue
Block a user