Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -21,7 +21,7 @@ SurgeScript_0x1920a5:
waitbutton
closetext
winlosstext UnknownText_0x192238, 0
loadtrainer LT_SURGE, 1
loadtrainer LT_SURGE, LT_SURGE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_LTSURGE
@@ -101,7 +101,7 @@ VermilionGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext LT_SURGE, 1, $1
trainertotext LT_SURGE, LT_SURGE1, $1
jumpstd gymstatue2
UnknownText_0x192142: