Clean up some hex values in map scripts
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@@ -27,7 +27,7 @@ VermilionPort_MapScriptHeader:
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.LeaveFastShipScript:
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applymovement PLAYER, MovementData_0x74ef3
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appear VERMILIONPORT_SAILOR1
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setscene $0
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setscene 0
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setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
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setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN
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setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
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@@ -68,8 +68,8 @@ SailorScript_0x74dc4:
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clearevent EVENT_BEAT_SCHOOLBOY_RICKY
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setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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appear VERMILIONPORT_SAILOR1
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setmapscene FAST_SHIP_1F, $1
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warp FAST_SHIP_1F, $19, $1
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setmapscene FAST_SHIP_1F, 1
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warp FAST_SHIP_1F, 25, 1
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end
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UnknownScript_0x74e1a:
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