Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -27,7 +27,7 @@ VermilionPort_MapScriptHeader:
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74ef3
appear VERMILIONPORT_SAILOR1
setscene $0
setscene 0
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN
setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
@@ -68,8 +68,8 @@ SailorScript_0x74dc4:
clearevent EVENT_BEAT_SCHOOLBOY_RICKY
setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
appear VERMILIONPORT_SAILOR1
setmapscene FAST_SHIP_1F, $1
warp FAST_SHIP_1F, $19, $1
setmapscene FAST_SHIP_1F, 1
warp FAST_SHIP_1F, 25, 1
end
UnknownScript_0x74e1a: