Clean up some hex values in map scripts
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@@ -22,7 +22,7 @@ VictoryRoad_MapScriptHeader:
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end
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UnknownScript_0x74492:
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moveobject VICTORYROAD_SILVER, $12, $b
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moveobject VICTORYROAD_SILVER, 18, 11
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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@@ -32,7 +32,7 @@ UnknownScript_0x74492:
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x7454c
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disappear VICTORYROAD_SILVER
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setscene $1
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setscene 1
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playmapmusic
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end
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@@ -46,7 +46,7 @@ UnknownScript_0x744b5:
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x74555
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disappear VICTORYROAD_SILVER
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setscene $1
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setscene 1
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playmapmusic
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end
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