Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -22,7 +22,7 @@ VictoryRoad_MapScriptHeader:
end
UnknownScript_0x74492:
moveobject VICTORYROAD_SILVER, $12, $b
moveobject VICTORYROAD_SILVER, 18, 11
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
@@ -32,7 +32,7 @@ UnknownScript_0x74492:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene $1
setscene 1
playmapmusic
end
@@ -46,7 +46,7 @@ UnknownScript_0x744b5:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene $1
setscene 1
playmapmusic
end