Clean up some hex values in map scripts
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@@ -20,7 +20,7 @@ FalknerScript_0x683c2:
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waitbutton
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closetext
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winlosstext UnknownText_0x6854a, 0
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loadtrainer FALKNER, 1
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loadtrainer FALKNER, FALKNER1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_FALKNER
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@@ -36,7 +36,7 @@ FalknerScript_0x683c2:
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iftrue .SpeechAfterTM
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setevent EVENT_BEAT_BIRD_KEEPER_ROD
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setevent EVENT_BEAT_BIRD_KEEPER_ABE
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setmapscene ELMS_LAB, $2
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setmapscene ELMS_LAB, 2
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specialphonecall SPECIALCALL_ASSISTANT
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writetext UnknownText_0x685c8
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buttonsound
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@@ -109,7 +109,7 @@ VioletGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext FALKNER, 1, $1
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trainertotext FALKNER, FALKNER1, $1
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jumpstd gymstatue2
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UnknownText_0x68473:
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