Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -20,7 +20,7 @@ FalknerScript_0x683c2:
waitbutton
closetext
winlosstext UnknownText_0x6854a, 0
loadtrainer FALKNER, 1
loadtrainer FALKNER, FALKNER1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_FALKNER
@@ -36,7 +36,7 @@ FalknerScript_0x683c2:
iftrue .SpeechAfterTM
setevent EVENT_BEAT_BIRD_KEEPER_ROD
setevent EVENT_BEAT_BIRD_KEEPER_ABE
setmapscene ELMS_LAB, $2
setmapscene ELMS_LAB, 2
specialphonecall SPECIALCALL_ASSISTANT
writetext UnknownText_0x685c8
buttonsound
@@ -109,7 +109,7 @@ VioletGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext FALKNER, 1, $1
trainertotext FALKNER, FALKNER1, $1
jumpstd gymstatue2
UnknownText_0x68473: