Clean up some hex values in map scripts
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@@ -105,7 +105,7 @@ TrainerSageKoji:
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applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
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spriteface WISETRIOSROOM_SAGE6, UP
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setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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setscene $1
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setscene 1
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end
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UnknownScript_0x9861b:
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