Unify step_sleep macro
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@@ -1876,8 +1876,8 @@ Function5000: ; unscripted?
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ld a, [wPlayerNextMovement]
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ld hl, wPlayerMovement
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ld [hl], a
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; load [wPlayerNextMovement] with movement_step_sleep_1
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ld a, movement_step_sleep_1
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; load [wPlayerNextMovement] with movement_step_sleep
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ld a, movement_step_sleep
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ld [wPlayerNextMovement], a
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; recover the previous value of [wPlayerNextMovement]
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ld a, [hl]
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@@ -1987,7 +1987,7 @@ ApplyMovementToFollower: ; 54b8
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cp d
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ret nz
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ld a, e
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cp movement_step_sleep_1
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cp movement_step_sleep
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ret z
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cp movement_step_end
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ret z
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@@ -2034,7 +2034,7 @@ GetFollowerNextMovementByte: ; 54e6
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.done
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call .CancelFollowIfLeaderMissing
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ret c
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ld a, movement_step_sleep_1
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ld a, movement_step_sleep
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ret
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.CancelFollowIfLeaderMissing:
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@@ -2505,7 +2505,7 @@ HandleNPCStep:: ; 576a
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; 579d
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RefreshPlayerSprite: ; 579d
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ld a, movement_step_sleep_1
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ld a, movement_step_sleep
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ld [wPlayerNextMovement], a
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ld [wPlayerMovement], a
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xor a
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