Use rgbds 0.5.0
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@@ -55,7 +55,6 @@ PlayerObjectTemplate:
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; A dummy map object used to initialize the player object.
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; Shorter than the actual amount copied by two bytes.
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; Said bytes seem to be unused.
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_NUM_OBJECT_EVENTS = 0
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object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
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CopyDECoordsToMapObject::
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