Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
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@@ -105,7 +105,7 @@
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const SPRITE_RAIKOU ; 65
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const SPRITE_STANDING_YOUNGSTER ; 66
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; SpriteMons indexes (see engine/overworld.asm)
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; SpriteMons indexes (see data/sprite_mons.asm)
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const_value SET $80
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SPRITE_POKEMON EQU const_value
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const SPRITE_UNOWN ; 80
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@@ -326,7 +326,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_SKYFALL
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; Facings indexes (see engine/facings.asm)
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; Facings indexes (see data/facings.asm)
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_1
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@@ -487,7 +487,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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; SpriteAnimSeqData indexes (see engine/sprites.asm)
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; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_01
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