Move text/ into data/

This commit is contained in:
Remy Oukaour
2018-01-09 00:23:48 -05:00
parent 187196ff80
commit 31edd7f803
51 changed files with 1052 additions and 1052 deletions

1293
data/battle_text.asm Normal file

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BattleTowerText_0x1ec000: ; 0x1ec000
text "Hello, glad to"
line "meet you!"
para "I do hope we have"
line "a good battle."
done
; 0x1ec03b
BattleTowerText_0x1ec03b: ; 0x1ec03b
text "Thank you! A most"
line "enjoyable battle!"
done
; 0x1ec060
UnknownText_0x1ec060: ; 0x1ec060
text "Thank you. You are"
line "formidable."
done
; 0x1ec080
BattleTowerText_0x1ec080: ; 0x1ec080
text "Work, work, work…"
line "I'm always busy!"
done
; 0x1ec0a3
UnknownText_0x1ec0a3: ; 0x1ec0a3
text "But, I work hard"
line "in battle too!"
done
; 0x1ec0c4
UnknownText_0x1ec0c4: ; 0x1ec0c4
text "I'm too busy to be"
line "battling!"
done
; 0x1ec0e1
UnknownText_0x1ec0e1: ; 0x1ec0e1
text "Brace yourself for"
line "my all-out attack!"
done
; 0x1ec108
UnknownText_0x1ec108: ; 0x1ec108
text "What a cakewalk!"
line "You're too easy!"
done
; 0x1ec12a
UnknownText_0x1ec12a: ; 0x1ec12a
text "I won't lose next"
line "time, all right?"
done
; 0x1ec14d
UnknownText_0x1ec14d: ; 0x1ec14d
text "Heh, your #MON"
line "look pretty cool."
done
; 0x1ec16f
UnknownText_0x1ec16f: ; 0x1ec16f
text "Hey, hey, no way!"
line "You won't win!"
done
; 0x1ec190
UnknownText_0x1ec190: ; 0x1ec190
text "You serious?"
line "This is brutal!"
done
; 0x1ec1ae
UnknownText_0x1ec1ae: ; 0x1ec1ae
text "#MON every day!"
line "I love battling!"
done
; 0x1ec1d0
UnknownText_0x1ec1d0: ; 0x1ec1d0
text "I'm on top of my"
line "game, but not you!"
done
; 0x1ec1f4
UnknownText_0x1ec1f4: ; 0x1ec1f4
text "I don't care that"
line "I lost, really!"
done
; 0x1ec216
UnknownText_0x1ec216: ; 0x1ec216
text "Hi, there! Let's"
line "keep this clean!"
done
; 0x1ec238
UnknownText_0x1ec238: ; 0x1ec238
text "Whoops, sorry for"
line "that wipeout!"
done
; 0x1ec259
UnknownText_0x1ec259: ; 0x1ec259
text "Whoops! Come on,"
line "let me win one!"
done
; 0x1ec27b
UnknownText_0x1ec27b: ; 0x1ec27b
text "Do you want to see"
line "my battle level?"
done
; 0x1ec2a0
UnknownText_0x1ec2a0: ; 0x1ec2a0
text "Hehehe, I know"
line "your level now!"
done
; 0x1ec2c0
UnknownText_0x1ec2c0: ; 0x1ec2c0
text "Ouch… I'm just too"
line "weak…"
done
; 0x1ec2d9
UnknownText_0x1ec2d9: ; 0x1ec2d9
text "Hey, let's battle."
line "I'm your opponent."
done
; 0x1ec2fe
UnknownText_0x1ec2fe: ; 0x1ec2fe
text "Wow, you're not"
line "serious about it!"
done
; 0x1ec320
UnknownText_0x1ec320: ; 0x1ec320
text "…Urgh… Nothing"
line "positive here…"
done
; 0x1ec33f
UnknownText_0x1ec33f: ; 0x1ec33f
text "I'm your"
line "opponent."
para "Get ready to be"
line "hammered."
done
; 0x1ec36c
UnknownText_0x1ec36c: ; 0x1ec36c
text "Hahah! That was a"
line "pushover!"
done
; 0x1ec389
UnknownText_0x1ec389: ; 0x1ec389
text "No way! There has"
line "to be a mistake!"
done
; 0x1ec3ad
UnknownText_0x1ec3ad: ; 0x1ec3ad
text "Hah!"
line "Let's get rolling!"
done
; 0x1ec3c5
UnknownText_0x1ec3c5: ; 0x1ec3c5
text "Wahahaha! Didn't"
line "break a sweat!"
done
; 0x1ec3e5
UnknownText_0x1ec3e5: ; 0x1ec3e5
text "Tough! I'm no"
line "match for you!"
done
; 0x1ec402
UnknownText_0x1ec402: ; 0x1ec402
text "<......><......><......>"
line "<......><......>Battle?"
done
; 0x1ec411
UnknownText_0x1ec411: ; 0x1ec411
text "<......><......><......>"
line "<......><......>I won?"
done
; 0x1ec41f
UnknownText_0x1ec41f: ; 0x1ec41f
text "<......><......><......>"
line "<......><......>I lost?"
done
; 0x1ec42e
UnknownText_0x1ec42e: ; 0x1ec42e
text "You want to be a"
line "leader?"
para "Let me battle you,"
line "then!"
done
; 0x1ec461
UnknownText_0x1ec461: ; 0x1ec461
text "You need another"
line "ten years of"
para "training to get"
line "better, I'd say."
done
; 0x1ec4a0
UnknownText_0x1ec4a0: ; 0x1ec4a0
text "You're incredibly"
line "talented."
para "No one can touch"
line "you now!"
done
; 0x1ec4d6
UnknownText_0x1ec4d6: ; 0x1ec4d6
text "Today, I'm going"
line "to whomp you."
done
; 0x1ec4f5
UnknownText_0x1ec4f5: ; 0x1ec4f5
text "I knew I'd win."
line "I'm so great!"
done
; 0x1ec512
UnknownText_0x1ec512: ; 0x1ec512
text "Uh? My plans are"
line "out of whack…"
done
; 0x1ec532
UnknownText_0x1ec532: ; 0x1ec532
text "I bet you can't"
line "beat me!"
done
; 0x1ec54b
UnknownText_0x1ec54b: ; 0x1ec54b
text "Those #MON"
line "aren't enough!"
done
; 0x1ec565
UnknownText_0x1ec565: ; 0x1ec565
text "I want your"
line "#MON. Please?"
done
; 0x1ec580
UnknownText_0x1ec580: ; 0x1ec580
text "I'll show you a"
line "real battle!"
done
; 0x1ec59d
UnknownText_0x1ec59d: ; 0x1ec59d
text "This battle…"
line "I'm bored!"
done
; 0x1ec5b5
UnknownText_0x1ec5b5: ; 0x1ec5b5
text "…I won't turn tail"
line "in battle!"
done
; 0x1ec5d3
UnknownText_0x1ec5d3: ; 0x1ec5d3
text "Let's go!"
line "No holds barred!"
done
; 0x1ec5ee
UnknownText_0x1ec5ee: ; 0x1ec5ee
text "Sorry! I wanted"
line "the win more!"
done
; 0x1ec60d
UnknownText_0x1ec60d: ; 0x1ec60d
text "Wahah! Congrats!"
line "I can't do better!"
done
; 0x1ec631
UnknownText_0x1ec631: ; 0x1ec631
text "My #MON skills"
line "are phenomenal!"
done
; 0x1ec651
UnknownText_0x1ec651: ; 0x1ec651
text "You've got a long"
line "way to go."
para "Well, keep trying!"
line "Best of luck!"
done
; 0x1ec68f
UnknownText_0x1ec68f: ; 0x1ec68f
text "Aww… Don't lose"
line "after beating me."
done
; 0x1ec6b1
UnknownText_0x1ec6b1: ; 0x1ec6b1
text "Who are you?"
line "I don't know you…"
done
; 0x1ec6d0
UnknownText_0x1ec6d0: ; 0x1ec6d0
text "I must've imagined"
line "that."
para "There seems to be"
line "no one here…"
done
; 0x1ec708
UnknownText_0x1ec708: ; 0x1ec708
text "Who am I?"
line "I don't know…"
done
; 0x1ec720
UnknownText_0x1ec720: ; 0x1ec720
text "Um… Are you that…"
line "um…person?"
done
; 0x1ec73e
UnknownText_0x1ec73e: ; 0x1ec73e
text "It doesn't appear"
line "to be you…"
done
; 0x1ec75b
UnknownText_0x1ec75b: ; 0x1ec75b
text "Then you really"
line "are the legendary…"
done
; 0x1ec77f
UnknownText_0x1ec77f: ; 0x1ec77f
text "I heard that"
line "you're hot!"
done
; 0x1ec798
UnknownText_0x1ec798: ; 0x1ec798
text "Not bad. I was"
line "just a bit better."
done
; 0x1ec7bb
UnknownText_0x1ec7bb: ; 0x1ec7bb
text "Eh, you're not"
line "that special."
done
; 0x1ec7d8
UnknownText_0x1ec7d8: ; 0x1ec7d8
text "I'm scared about"
line "what might happen."
para "My #MON are way"
line "too strong."
done
; 0x1ec818
UnknownText_0x1ec818: ; 0x1ec818
text "See? My #MON"
line "were too strong."
done
; 0x1ec837
UnknownText_0x1ec837: ; 0x1ec837
text "Graa! My #MON"
line "were total wimps!"
done
; 0x1ec858
UnknownText_0x1ec858: ; 0x1ec858
text "Hey, there!"
line "I'll take you on!"
done
; 0x1ec876
UnknownText_0x1ec876: ; 0x1ec876
text "Don't you have a"
line "better strategy?"
done
; 0x1ec898
UnknownText_0x1ec898: ; 0x1ec898
text "You've got decent"
line "style!"
done
; 0x1ec8b1
UnknownText_0x1ec8b1: ; 0x1ec8b1
text "I wonder if I can"
line "battle properly…"
done
; 0x1ec8d5
UnknownText_0x1ec8d5: ; 0x1ec8d5
text "Um… Sorry…"
line "I think I won."
done
; 0x1ec8f0
UnknownText_0x1ec8f0: ; 0x1ec8f0
text "I guess I'm not"
line "good enough yet…"
done
; 0x1ec911
UnknownText_0x1ec911: ; 0x1ec911
text "Wrrooar!"
line "I won't lose!"
done
; 0x1ec928
UnknownText_0x1ec928: ; 0x1ec928
text "Wrrooar! I knew"
line "I was a genius!"
done
; 0x1ec949
UnknownText_0x1ec949: ; 0x1ec949
text "Arrooh! I hate it"
line "when I lose!"
done
; 0x1ec969
UnknownText_0x1ec969: ; 0x1ec969
text "Sorry, but I'm"
line "going to win."
done
; 0x1ec986
UnknownText_0x1ec986: ; 0x1ec986
text "Yeah! My #MON"
line "rule!"
done
; 0x1ec99b
UnknownText_0x1ec99b: ; 0x1ec99b
text "Oh, close! I lost"
line "by just a bit!"
done
; 0x1ec9bd
UnknownText_0x1ec9bd: ; 0x1ec9bd
text "OK, I'm not"
line "fooling around!"
done
; 0x1ec9d9
UnknownText_0x1ec9d9: ; 0x1ec9d9
text "Yay! Too easy!"
line "Like, no way!"
done
; 0x1ec9f7
UnknownText_0x1ec9f7: ; 0x1ec9f7
text "No!"
line "Like, no way!"
done
; 0x1eca0a
UnknownText_0x1eca0a: ; 0x1eca0a
text "Look! My #MON"
line "are really cute!"
done
; 0x1eca2a
UnknownText_0x1eca2a: ; 0x1eca2a
text "Aren't they really"
line "adorable?"
done
; 0x1eca47
UnknownText_0x1eca47: ; 0x1eca47
text "I'm sorry, it's"
line "all my fault!"
done
; 0x1eca64
UnknownText_0x1eca64: ; 0x1eca64
text "Let's get our"
line "battle started!"
done
; 0x1eca82
UnknownText_0x1eca82: ; 0x1eca82
text "Was I too strong"
line "for you?"
done
; 0x1eca9d
UnknownText_0x1eca9d: ; 0x1eca9d
text "Ooh, you're in a"
line "different class."
done
; 0x1ecabf
UnknownText_0x1ecabf: ; 0x1ecabf
text "Are we going to"
line "battle? Let's!"
done
; 0x1ecade
UnknownText_0x1ecade: ; 0x1ecade
text "Oh, you're too"
line "weak. Shame."
done
; 0x1ecafa
UnknownText_0x1ecafa: ; 0x1ecafa
text "Wow! Are you quite"
line "satisfied?"
done
; 0x1ecb19
UnknownText_0x1ecb19: ; 0x1ecb19
text "Oh, you have some"
line "rare #MON."
done
; 0x1ecb37
UnknownText_0x1ecb37: ; 0x1ecb37
text "May I have one of"
line "your #MON?"
done
; 0x1ecb55
UnknownText_0x1ecb55: ; 0x1ecb55
text "…I want one of"
line "your #MON."
done
; 0x1ecb70
UnknownText_0x1ecb70: ; 0x1ecb70
text "Want to hear about"
line "my cute #MON?"
done
; 0x1ecb92
UnknownText_0x1ecb92: ; 0x1ecb92
text "What do you think"
line "about my cuties?"
done
; 0x1ecbb6
UnknownText_0x1ecbb6: ; 0x1ecbb6
text "Oh! My! You're a"
line "dreadful trainer!"
done
; 0x1ecbd9
UnknownText_0x1ecbd9: ; 0x1ecbd9
text "Battle? Sure!"
line "Right now!"
done
; 0x1ecbf3
UnknownText_0x1ecbf3: ; 0x1ecbf3
text "Oh, I love it!"
line "Battling is wild!"
done
; 0x1ecc15
UnknownText_0x1ecc15: ; 0x1ecc15
text "Oh, how rude! Wait"
line "till next time!"
done
; 0x1ecc39
UnknownText_0x1ecc39: ; 0x1ecc39
text "Please let me win!"
line "Please?"
done
; 0x1ecc55
UnknownText_0x1ecc55: ; 0x1ecc55
text "Wow, thank you!"
line "You're so nice!"
done
; 0x1ecc75
UnknownText_0x1ecc75: ; 0x1ecc75
text "You're mean!"
line "I hate meanies!"
done
; 0x1ecc92
UnknownText_0x1ecc92: ; 0x1ecc92
text "Well, can we"
line "begin?"
done
; 0x1ecca7
UnknownText_0x1ecca7: ; 0x1ecca7
text "Well, I beg your"
line "pardon…"
done
; 0x1eccc1
UnknownText_0x1eccc1: ; 0x1eccc1
text "Sob… That's not"
line "fair!"
done
; 0x1eccd7
UnknownText_0x1eccd7: ; 0x1eccd7
text "I'm good!"
line "You can't win."
done
; 0x1eccef
UnknownText_0x1eccef: ; 0x1eccef
text "Giving up? You're"
line "pretty weak!"
done
; 0x1ecd0e
UnknownText_0x1ecd0e: ; 0x1ecd0e
text "I won't accept"
line "this… No way!"
done
; 0x1ecd2b
UnknownText_0x1ecd2b: ; 0x1ecd2b
text "Are you treating"
line "this seriously?"
done
; 0x1ecd4d
UnknownText_0x1ecd4d: ; 0x1ecd4d
text "Oh, sorry! Looks"
line "like I won!"
done
; 0x1ecd6b
UnknownText_0x1ecd6b: ; 0x1ecd6b
text "Oh, how nasty!"
line "You were serious!"
done
; 0x1ecd8d
UnknownText_0x1ecd8d: ; 0x1ecd8d
text "Ahahah! I'll take"
line "it easy on you!"
done
; 0x1ecdaf
UnknownText_0x1ecdaf: ; 0x1ecdaf
text "Oops, sorry! But"
line "I'm happy too!"
done
; 0x1ecdcf
UnknownText_0x1ecdcf: ; 0x1ecdcf
text "Oh, oh, I lost!"
line "Thanks. Bye!"
done
; 0x1ecded
UnknownText_0x1ecded: ; 0x1ecded
text "BATTLE TOWER is a"
line "tough place!"
done
; 0x1ece0d
UnknownText_0x1ece0d: ; 0x1ece0d
text "You might have a"
line "hard time."
done
; 0x1ece2a
UnknownText_0x1ece2a: ; 0x1ece2a
text "Ooh, you might"
line "make a run here!"
done
; 0x1ece4b
UnknownText_0x1ece4b: ; 0x1ece4b
text "I want to see your"
line "style in action!"
done
; 0x1ece70
UnknownText_0x1ece70: ; 0x1ece70
text "Every battle is a"
line "drama!"
done
; 0x1ece8a
UnknownText_0x1ece8a: ; 0x1ece8a
text "Oh… Want to trade"
line "something?"
done
; 0x1ecea8
UnknownText_0x1ecea8: ; 0x1ecea8
text "OK, here goes!"
line "I have momentum!"
done
; 0x1ecec9
UnknownText_0x1ecec9: ; 0x1ecec9
text "See, I rolled"
line "right over you!"
done
; 0x1ecee8
UnknownText_0x1ecee8: ; 0x1ecee8
text "No! This did not"
line "happen!"
done
; 0x1ecf02

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INCLUDE "includes.asm"
SECTION "Text 1", ROMX
INCLUDE "data/common_text/common_text_1.asm"
SECTION "Text 2", ROMX
INCLUDE "data/common_text/common_text_2.asm"
SECTION "Text 3", ROMX
INCLUDE "data/common_text/common_text_3.asm"

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AlanAskNumber1Text:
text "Reading textbooks"
line "is worthwhile"
cont "every so often."
para "When I'm reading"
line "and walking, I"
cont "have to look down."
para "So I notice items"
line "on the ground."
para "Next time I find"
line "something, I'll"
cont "give it to you."
para "May I have your"
line "phone number?"
done
AlanAskNumber2Text:
text "If I find some-"
line "thing, it's yours."
para "So may I have your"
line "phone number?"
done
AlanNumberAcceptedText:
text "I'll call you as"
line "soon as I find"
para "something. You can"
line "count on it!"
done
AlanNumberDeclinedText:
text "Oh… I thought it"
line "would be a good"
para "break to call you"
line "when I'm studying…"
done
AlanPhoneFullText:
text "There's no room"
line "for my number."
done
AlanRematchText:
text "I waited around"
line "for you!"
para "I'm thoroughly"
line "prepared today!"
done
AlanGiftText:
text "This, this! This"
line "is yours! Ta-da!"
done
AlanPackFullText:
text "Whoops!"
para "You can't carry"
line "any more items!"
para "I'll hold it until"
line "next time."
done

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AnthonyAskNumber1Text:
text "By the way, I'm a"
line "HIKER, so I often"
para "go to mountains"
line "and caves."
para "I occasionally see"
line "rare #MON."
para "I could call you"
line "the next time I"
cont "see one."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyAskNumber2Text:
text "I could call you"
line "when I see some"
cont "rare #MON."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyNumberAcceptedText:
text "Be patient. I'll"
line "find some rare"
cont "#MON for you!"
done
AnthonyNumberDeclinedText:
text "You're cold. I may"
line "as well head to"
cont "the mountains…"
done
AnthonyPhoneFullText:
text "Your phone's full."
para "It can't register"
line "my phone number."
done
AnthonyRematchText:
text "All righty, then!"
para "My #MON and I"
line "are raring to go!"
done

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@@ -0,0 +1,59 @@
ArnieAskNumber1Text:
text "Do you get the"
line "feeling that there"
para "are more rare"
line "#MON around?"
para "I'm positive there"
line "are, so I look all"
cont "the time."
para "If I find one, I"
line "want to share the"
para "good news with"
line "everyone I know."
para "I know! Give me"
line "your phone number."
done
ArnieAskNumber2Text:
text "I want to let"
line "people know if I"
cont "see rare #MON."
para "Please give me"
line "your phone number!"
done
ArnieNumberAcceptedText:
text "If I spot any"
line "awesome #MON,"
para "I'll be sure to"
line "give you a call!"
done
ArnieNumberDeclinedText:
text "Aww! I want to"
line "tell someone about"
cont "my discoveries!"
done
ArniePhoneFullText:
text "There's no space"
line "for my number."
para "If you make room,"
line "register me!"
done
ArnieRematchText:
text "It's my turn to"
line "win now!"
para "I've turned over a"
line "new leaf!"
done

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BethAskNumber1Text:
text "It's been a while"
line "since I lost…"
para "You're very good"
line "at battling."
para "We should battle"
line "again sometime."
para "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethAskNumber2Text:
text "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethNumberAcceptedText:
text "Let's battle again"
line "sometime!"
done
BethNumberDeclinedText:
text "That's too bad…"
para "Let me know if you"
line "change your mind."
done
BethPhoneFullText:
text "Oh no. Your phone"
line "is out of memory."
done
BethRematchText:
text "You sure kept me"
line "waiting! Let's go!"
done

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@@ -0,0 +1,60 @@
BeverlyAskNumber1Text:
text "Your MARILL is so"
line "cute and adorable!"
para "You love #MON"
line "just like I do!"
para "Want to trade"
line "phone numbers?"
para "Let's chat! It'll"
line "be so much fun!"
done
BeverlyAskNumber2Text:
text "Your MARILL is so"
line "cute and adorable!"
para "We should chat, it"
line "will be fun."
para "Can I have your"
line "phone number?"
done
BeverlyNumberAcceptedText:
text "To be honest, I"
line "want a MARILL."
para "But I make do with"
line "my cute SNUBBULL."
done
BeverlyNumberDeclinedText:
text "Oh… That's"
line "disappointing…"
para "Goodbye, MARILL…"
done
BeverlyPhoneFullText:
text "Oh? Your phone's"
line "memory is full."
done
BeverlyGiftText:
text "Oh? <PLAYER>? "
line "I waited here for"
para "you. I brought you"
line "a little gift."
done
BeverlyPackFullText:
text "Oh?"
line "You have no room."
para "Please come back"
line "for it later."
done

101
data/phone_text/bill.asm Normal file
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@@ -0,0 +1,101 @@
BillPhoneMornGreetingText: ; 0x1b4427
text "Good morning!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneDayGreetingText: ; 0x1b4470
text "Good day!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneNiteGreetingText: ; 0x1b44b5
text "Good evening!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneGeneriText: ; 0x1b44fe
text "Who's calling?"
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para $56
line $56
done
BillPhoneNotFullText: ; 0x1b452a
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for @"
text_from_ram StringBuffer3
text ""
cont "more #MON."
para "Get out there and"
line "fill it up!"
done
BillPhoneNearlyFullText: ; 0x1b4587
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for only"
cont "@"
text_from_ram StringBuffer3
text " more #MON."
para "Maybe you should"
line "switch your BOX."
done
BillPhoneFullText: ; 0x1b45ed
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "is full!"
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
done
BillPhoneNewlyFullText: ; 0x1b4652
text "Hi, <PLAY_G>?"
line "It's me, BILL!"
para "Thanks for using"
line "my STORAGE SYSTEM."
para "That last #MON"
line "you sent filled"
cont "your BOX up."
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
para "Bye now!"
done

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@@ -0,0 +1,62 @@
BrentAskNumber1Text:
text "By the way, you're"
line "a #MANIAC…"
para "I can tell."
line "Yes, you are."
para "But your knowledge"
line "is shallow still!"
para "Do you know BILL?"
line "He's an incredible"
para "#MANIAC."
line "I revere him."
para "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentAskNumber2Text:
text "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentNumberAcceptedText:
text "BILL--he's more"
line "than amazing!"
para "To be a #MANIAC"
line "like him someday…"
para "That's my dream."
done
BrentNumberDeclinedText:
text "You're going to"
line "regret it…"
para "And I won't care…"
done
BrentPhoneFullText:
text "Huh? Your phone"
line "list's full."
para "A #MANIAC has"
line "to be more tidy!"
done
BrentRematchText:
text "I've been waiting."
para "Look, check out my"
line "#MON!"
done

550
data/phone_text/buena.asm Normal file
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@@ -0,0 +1,550 @@
UnknownText_0xa0c28: ; 0xa0c28
text "Hi, this is BUENA…"
para "Oh! Good morning,"
line "<PLAY_G>!"
para "I'm kind of foggy"
line "in the morning…"
done
; 0xa0c72
UnknownText_0xa0c72: ; 0xa0c72
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
para "Do you tune into"
line "BUENA's show?"
done
; 0xa0caf
UnknownText_0xa0caf: ; 0xa0caf
text "This is BUENA."
line "I can't come to"
para "the phone right"
line "now."
para "If you want to"
line "chat, tune into"
para "BUENA's PASSWORD"
line "on the radio and"
para "give me a call"
line "after midnight!"
done
; 0xa0d42
UnknownText_0xa0d42: ; 0xa0d42
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
para "I just got off"
line "work. "
para "Let me tell you,"
line "I'm exhausted!"
done
; 0xa0d96
UnknownText_0xa0d96: ; 0xa0d96
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I got up early, so"
line "I decided to call!"
done
; 0xa0dcf
UnknownText_0xa0dcf: ; 0xa0dcf
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I needed someone"
line "to chat with!"
done
; 0xa0e01
UnknownText_0xa0e01: ; 0xa0e01
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I'm just on my"
line "break."
done
; 0xa0e29
UnknownText_0xa0e29: ; 0xa0e29
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I couldn't sleep,"
line "so I called you."
done
; 0xa0e5e
UnknownText_0xa0e5e: ; 0xa0e5e
text "Oh. Hi, <PLAY_G>!"
para "You are how?"
para "Aiyee! This isn't"
line "the time for me to"
para "be cracking silly"
line "gag greetings!"
para "The RADIO TOWER is"
line "in deep trouble!"
para "<PLAY_G>, you'd"
line "better be careful!"
done
; 0xa0efb
UnknownText_0xa0efb: ; 0xa0efb
text "The other day, I"
line "went out to eat"
para "with DJ BEN!"
line "Isn't it great?"
para "Not only that, he"
line "said the music on"
para "my program is"
line "cool!"
para "Oh, wow! Like,"
line "what should I do?"
para "…Oops, I have to"
line "get ready for my"
para "show! I'll catch"
line "you later!"
done
; 0xa0fcf
UnknownText_0xa0fcf: ; 0xa0fcf
text "You know the"
line "receptionist at"
cont "the RADIO TOWER?"
para "'Welcome,' is all"
line "she ever says."
para "But she's really"
line "the chattiest"
para "person at the"
line "RADIO TOWER."
para "So she must be"
line "holding back."
para "Isn't that fun to"
line "know?"
para "Catch you later!"
done
; 0xa109d
UnknownText_0xa109d: ; 0xa109d
text "Tell me, <PLAY_G>."
line "Have you ever won"
para "a prize on the"
line "LUCKY NUMBER SHOW?"
para "REED moans that"
line "he's never won, so"
para "he vows to keep"
line "the show on the"
cont "air till he does."
para "Let's chat again!"
done
; 0xa1143
UnknownText_0xa1143: ; 0xa1143
text "You know, last"
line "night…"
para "I was so stressed"
line "out from work, I"
para "ate a ton of junk"
line "food!"
para "MARY and I have"
line "this deal about"
cont "losing weight…"
para "This won't do…"
para "Huh? What's the"
line "weight?"
para "This has to be a"
line "total secret!"
para "MARY weighs…"
para "Aiyee! M-MARY!"
para "Uh… Um… I… Sorry,"
line "wrong number!"
done
; 0xa1244
UnknownText_0xa1244: ; 0xa1244
text "Yesterday, PROF."
line "OAK was in the"
para "studio to tape his"
line "show."
para "So I went over and"
line "introduced myself."
para "Get this--he tunes"
line "in to my program!"
para "Oh! Here comes"
line "PROF.OAK again!"
para "I'm going to chat"
line "him up again!"
para "Catch you later!"
done
; 0xa1318
UnknownText_0xa1318: ; 0xa1318
text "…Cough, cough!"
para "Uhm sorry uh got"
line "uh code dite now."
para "Buh uma pro so uh"
line "hav to cover id ub"
para "so no un notice"
line "while uhm on air."
para "Uh fidz muh voice"
line "now."
para "I'll catch you on"
line "the fly. This has"
cont "been BUENA!"
done
; 0xa13d8
UnknownText_0xa13d8: ; 0xa13d8
text "Hey, <PLAY_G>."
line "You won that RADIO"
para "CARD by beating"
line "the quiz at the"
para "reception desk,"
line "didn't you?"
para "Guess what? I made"
line "up the questions!"
para "…Were they too"
line "easy for you?"
para "Well, let's chat"
line "again!"
done
; 0xa1488
UnknownText_0xa1488: ; 0xa1488
text "I'm elated that"
line "more people are"
para "taking part in my"
line "PASSWORD show."
para "But when PIKACHU"
line "was the password,"
para "it was uh… whew…"
line "overwhelming."
para "FAN CLUB people"
line "came in out in"
para "droves, shouting"
line "'PIKACHU!' over"
para "and over. I mean,"
line "they were loud."
para "Anyone tuning in"
line "around then must"
para "have been shocked"
line "by the racket!"
para "Anyway, back to"
line "work for me!"
para "Let's chat again!"
done
; 0xa15de
UnknownText_0xa15de: ; 0xa15de
text "Guess what?"
line "The RADIO TOWER's"
para "DIRECTOR is a big"
line "fan of TV!"
para "A while ago, a"
line "fashion show on TV"
para "said that black"
line "suits were in."
para "Now all he wears"
line "are black suits."
para "But it's a secret"
line "that our DIRECTOR"
para "is a TV fan, so if"
line "you see him, don't"
para "you dare mention"
line "it!"
para "Oh! The DIRECTOR"
line "will be here soon!"
para "Later! Tune into"
line "my show!"
done
; 0xa1717
UnknownText_0xa1717: ; 0xa1717
text "<PLAY_G>, tell me."
para "When do you relax"
line "the most?"
para "For me, it has to"
line "be in the studio"
para "right after my"
line "show, enjoying a"
para "nice cup of tea."
line "It's so pleasant"
para "that it gradually"
line "makes me drowsy…"
para "<......> <......> <......>"
para "<......> <......> <......>Zzz"
para "Oops, I drifted"
line "off just thinking"
para "about it! How, uh…"
line "embarrassing!"
para "Please forget this"
line "happened! Later!"
done
; 0xa183d
UnknownText_0xa183d: ; 0xa183d
text "<PLAY_G>, what was"
line "the first #MON"
cont "you ever caught?"
para "…Oh, really?"
para "I've seen lots of"
line "#MON around,"
para "but I've never"
line "caught one."
para "I should give it a"
line "try sometime."
para "Did you know that"
line "the first #MON"
para "MARY caught was a"
line "DROWZEE?"
para "Isn't that so out"
line "of character?"
para "But MARY's DROWZEE"
line "kept making her"
para "fall asleep on the"
line "job, so she traded"
para "with a fan for a"
line "MEOWTH."
para "Let's chat about"
line "#MON again!"
para "Bye-bye!"
done
; 0xa19b1
UnknownText_0xa19b1: ; 0xa19b1
text "Guess what? All of"
line "us from the RADIO"
para "TOWER are going on"
line "a company vacation"
para "to the RADIO TOWER"
line "in LAVENDER."
para "We're wasting our"
line "vacation on a trip"
para "to another RADIO"
line "TOWER?"
para "I'd much rather go"
line "to the beach!"
para "<PLAY_G>, I hope"
line "you have enough"
para "fun for both of us"
line "on your journey!"
para "Bye-bye!"
done
; 0xa1ac0
UnknownText_0xa1ac0: ; 0xa1ac0
text "Did you know…?"
para "BEN and FERN talk"
line "on the phone for"
para "hours about what"
line "#MON music they"
para "should play on"
line "different days of"
cont "the week."
para "One time, FERN's"
line "rapping style kind"
para "of rubbed off on"
line "BEN weirdly."
para "So we ended up"
line "enduring BEN's"
para "silly, chilly, a"
line "willy-nilly jive-"
cont "talking shtick for"
cont "a while."
para "Let's chat again!"
done
; 0xa1bed
UnknownText_0xa1bed: ; 0xa1bed
text "I'm going shopping"
line "with MARY and LILY"
cont "soon."
para "It'll be great if"
line "GOLDENROD DEPT."
para "STORE has a sale"
line "on when we go…"
para "<PLAY_G>, maybe we"
line "can hook up too!"
para "Catch you later!"
done
; 0xa1c88
UnknownText_0xa1c88: ; 0xa1c88
text "I'm thinking of"
line "going to the GAME"
para "CORNER tomorrow."
line "It's been a while."
para "You see, I have my"
line "favorite machine…"
para "It pays out a lot,"
line "I kid you not!"
para "Huh? Nuh-uh, it's"
line "my secret!"
para "You have to find"
line "it yourself!"
para "Catch you later!"
done
; 0xa1d5f
UnknownText_0xa1d5f: ; 0xa1d5f
text "Hey, <PLAY_G>. You"
line "use your #GEAR"
para "to listen to the"
line "radio, right?"
para "I heard that you"
line "can even display"
para "town maps with"
line "#GEAR."
para "I have a bad sense"
line "of direction, so"
para "#GEAR would be"
line "handy…"
para "Anyway, thanks for"
line "calling! Later!"
done
; 0xa1e2f
UnknownText_0xa1e2f: ; 0xa1e2f
text "Is it sunny"
line "outside today?"
para "When you're cooped"
line "up in the RADIO"
para "TOWER as much as I"
line "am, you lose touch"
para "with the outside."
line "It can be boring."
para "Please call again!"
done
; 0xa1eca

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@@ -0,0 +1,56 @@
ChadAskNumber1Text:
text "Huh? Is that thing"
line "a #DEX? Have"
cont "you met PROF.OAK?"
para "Huh? You have? "
line "That's way cool!"
para "I have a dream of"
line "becoming a #MON"
para "researcher like"
line "PROF.OAK."
para "May I please have"
line "your phone number?"
para "We should chat"
line "about PROF.OAK."
para "I'm sure it will"
line "be loads of fun!"
done
ChadAskNumber2Text:
text "May I please have"
line "your phone number?"
para "We should chat"
line "about PROF.OAK."
para "I'm sure it will"
line "be loads of fun!"
done
ChadNumberAcceptedText:
text "You must listen to"
line "PROF.OAK'S #MON"
cont "TALK, right?"
done
ChadNumberDeclinedText:
text "Oh… I wish I had a"
line "chance to meet"
cont "PROF.OAK…"
done
ChadPhoneFullText:
text "Your phone list is"
line "completely full!"
done
ChadRematchText:
text "I've been waiting!"
line "Let's battle now!"
done

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@@ -0,0 +1,72 @@
DanaAskNumber1Text:
text "You're really good"
line "at #MON!"
para "Boys give me items"
line "after battles, but"
para "sometimes they"
line "give me too much."
para "Next time, I can"
line "share some if you"
para "want. Let me get"
line "your phone number."
done
DanaAskNumber2Text:
text "I'll share my"
line "gifts with you."
para "Let me get your"
line "phone number."
done
DanaNumberAcceptedText:
text "Next time a boy"
line "gives me something"
para "after a battle,"
line "I'll share some!"
para "Does that make me"
line "bad?"
done
DanaNumberDeclinedText:
text "Aww, you don't"
line "want anything?"
para "But it's all for"
line "free…"
done
DanaPhoneFullText:
text "But your phone's"
line "out of memory!"
done
DanaRematchText:
text "You're really"
line "late!"
para "I'm eager to get"
line "going!"
done
DanaGiftText:
text "Hi! Are you here"
line "for your gift?"
para "This should really"
line "make your day!"
done
DanaPackFullText:
text "Where are you"
line "going to put this?"
para "I'll keep it, so"
line "come get it later!"
done

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@@ -0,0 +1,61 @@
DerekAskNumber1Text:
text "Oh, wow! PIKACHU!"
line "It's so soft and"
cont "furry! How cute!"
para "Let's be friends!"
line "PIKACHU-lovers are"
cont "never bad people!"
para "Let's chat about"
line "PIKACHU!"
para "Can I get your"
line "phone number?"
done
DerekAskNumber2Text:
text "Let's chat about"
line "PIKACHU!"
para "Can I get your"
line "phone number?"
done
DerekNumberAcceptedText:
text "PIKACHU is the"
line "one! If anything"
para "comes up, I'll"
line "give you a jingle."
done
DerekNumberDeclinedText:
text "You…"
para "I bet you don't"
line "even like PIKACHU…"
done
DerekPhoneFullText:
text "Wait a sec! Your"
line "phone list's full!"
done
DerekGiftText:
text "I've been looking"
line "for you! Here, see"
cont "this? This is it!"
para "I'm certain your"
line "PIKACHU will love"
cont "my gift too!"
done
DerekPackFullText:
text "Uh-oh, too bad."
line "You don't have any"
para "room. Be sure to"
line "get it later."
done

211
data/phone_text/elm.asm Normal file
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@@ -0,0 +1,211 @@
ElmPhoneStartText: ; 0x1b46fc
text "Hello, <PLAY_G>?"
para "Try not to overdo"
line "it."
para "Be sure to heal"
line "your #MON if"
cont "they are hurt."
done
ElmPhoneSawMrPokemonText: ; 0x1b4749
text "Hello, <PLAY_G>?"
para "Did you meet MR."
line "#MON? Great!"
cont "Come back safely!"
done
ElmPhonePokemonStolenText: ; 0x1b4784
text "<PLAY_G>? I'm very"
line "upset now."
para "We had a #MON"
line "stolen from here."
para "How could anyone"
line "do that?"
done
ElmPhoneCheckingEggText: ; 0x1b47d5
text "Hello, <PLAY_G>?"
para "We're checking the"
line "EGG now. It does"
para "appear to be a"
line "#MON EGG."
done
ElmPhoneAssistantText: ; 0x1b481c
text "Hello, <PLAY_G>?"
para "Did you see my"
line "assistant? He's at"
para "the #MON CENTER"
line "in VIOLET CITY."
done
ElmPhoneEggUnhatchedText: ; 0x1b4868
text "Hello, <PLAY_G>?"
para "How's the EGG? Has"
line "anything changed?"
para "If anything hap-"
line "pens, please call."
done
ElmPhoneEggHatchedText: ; 0x1b48bb
text "Hello, <PLAY_G>?"
line "How is the EGG?"
para "What? It hatched?"
line "Wow! What kind of"
cont "#MON is it?"
para "Please come show"
line "me now!"
done
ElmPhoneDiscovery1Text: ; 0x1b491f
text "Hello, <PLAY_G>?"
para "I just made a new"
line "discovery."
para "The time it takes"
line "for an EGG to"
para "hatch depends on"
line "the #MON."
done
ElmPhoneDiscovery2Text: ; 0x1b4982
text "Hello, <PLAY_G>?"
para "It's still a"
line "mystery what kinds"
para "of moves hatched"
line "#MON have."
para "We're investigat-"
line "ing that now."
done
ElmPhonePokerusText: ; 0x1b49e7
text "Hello, <PLAY_G>?"
para "I discovered an"
line "odd thing."
para "Apparently there's"
line "something called"
para "#RUS that in-"
line "fects #MON."
para "Yes, it's like a"
line "virus, so it's"
cont "called #RUS."
para "It multiplies fast"
line "and infects other"
para "#MON too. But"
line "that's all."
para "It doesn't seem to"
line "do anything, and"
para "it goes away over"
line "time."
para "I guess it's"
line "nothing to worry"
cont "about. Bye!"
done
ElmPhoneDisasterText: ; 0x1b4b17
text "H-hello? <PLAY_G>?"
line "It's a disaster!"
para "Uh, um, it's just"
line "terrible!"
para "What should I do?"
line "It… Oh, no…"
para "Please get back"
line "here now!"
done
ElmPhoneEggAssistantText: ; 0x1b4b87
text "Hello, <PLAY_G>? We"
line "discovered some-"
para "thing about the"
line "EGG!"
para "My assistant is at"
line "the #MON CENTER"
para "in VIOLET CITY. "
line "Could you talk to"
cont "him?"
done
ElmPhoneRocketText: ; 0x1b4c06
text "<PLAY_G>, how are"
line "things going?"
para "I called because"
line "something weird is"
para "happening with the"
line "radio broadcasts."
para "They were talking"
line "about TEAM ROCKET."
para "<PLAY_G>, do you"
line "know anything"
cont "about it?"
para "Maybe TEAM ROCKET"
line "has returned. No,"
para "that just can't"
line "be true."
para "Sorry to bug you."
line "Take care!"
done
ElmPhoneGiftText: ; 0x1b4d09
text "Hello, <PLAY_G>?"
para "I have something"
line "here for you."
para "Could you swing by"
line "my LAB?"
para "See you later!"
done
ElmPhoneUnusedText: ; 0x1b4d5d
text "Hello, <PLAY_G>?"
line "How's it going?"
para "I got ahold of"
line "something neat."
para "Swing by my LAB"
line "and pick it up!"
para "See you later!"
done

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@@ -0,0 +1,63 @@
ErinAskNumber1Text:
text "It really made me"
line "angry to lose."
para "I'll have to train"
line "much harder…"
para "Here's my number."
line "I'm ERIN--don't"
para "forget! Want to"
line "battle me again?"
done
ErinAskNumber2Text:
text "I want to battle"
line "with you again."
para "Do you want to"
line "exchange numbers?"
done
ErinNumberAcceptedText:
text "I'll remember to"
line "call when I want"
cont "to battle again!"
done
ErinNumberDeclinedText:
text "Oh… I'm sad…"
line "If you do want to"
para "battle, come see"
line "ERIN--that's me!"
done
ErinPhoneFullText:
text "Oh no. Your phone"
line "is all filled up."
done
ErinRematchText:
text "Yay! I waited!"
line "Let's start now!"
done
ErinPackFullText:
text "That's too bad!"
line "You have no room…"
para "I'll give it to"
line "you another time."
done
ErinRematchGiftText:
text "Aww… I lost again!"
para "I wonder how many"
line "times that is…"
para "Thanks for coming!"
line "Here's a present!"
done

1880
data/phone_text/extra.asm Normal file

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1927
data/phone_text/extra2.asm Normal file

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GavenAskNumber1Text:
text "Wow, you're tough."
line "I haven't battled"
para "that seriously in"
line "a long time."
para "Could I get your"
line "phone number?"
para "I'd like to battle"
line "again when I heal"
para "@"
text_from_ram StringBuffer4
text " and the"
line "rest of my team."
done
GavenAskNumber2Text:
text "Could I get your"
line "phone number?"
para "I'd like to battle"
line "again when I heal"
para "@"
text_from_ram StringBuffer4
text " and the"
line "rest of my team."
done
GavenNumberAcceptedText:
text "How should I beat"
line "you? I'm tormented"
para "by those thoughts"
line "all the time…"
done
GavenNumberDeclinedText:
text "OK… I understand…"
line "But if you change"
para "your mind, give me"
line "a shout anytime."
done
GavenPhoneFullText:
text "Your phone's"
line "memory is full."
para "You can't register"
line "my number."
done
GavenRematchText:
text "Hi! I've been"
line "waiting for you!"
para "This time, I'm"
line "going to win!"
done

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@@ -0,0 +1,67 @@
GinaAskNumber1Text:
text "Whenever I see a"
line "strong trainer, I"
para "want to be their"
line "cheerleader."
para "When I'm on my"
line "walk, I sometimes"
cont "pick up items."
para "If I get anything,"
line "you can have it!"
para "Want to give me"
line "your number?"
para "I'll call as soon"
line "as I get anything."
done
GinaAskNumber2Text:
text "If I find an item,"
line "you can have it!"
para "Want to give me"
line "your number?"
done
GinaNumberAcceptedText:
text "I'll call as soon"
line "as I get anything!"
done
GinaNumberDeclinedText:
text "Is that so? Well,"
line "I'll still be"
cont "rooting for you!"
done
GinaPhoneFullText:
text "But your phone is"
line "all filled up!"
done
GinaRematchText:
text "I've been waiting!"
para "I've gotten a bit"
line "better at this!"
done
GinaGiftText:
text "So you're finally"
line "here!"
para "I think this will"
line "make you happy."
done
GinaPackFullText:
text "Your PACK looks"
line "completely full."
para "I'll have to hold"
line "on to this."
done

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@@ -0,0 +1,80 @@
HueyAskNumber1Text:
text "Cool! That's the"
line "first time I've"
cont "lost in a while!"
para "Hey, give me your"
line "phone number."
para "You'd be fun to"
line "battle, so I'll"
para "call you when I"
line "get stronger!"
done
HueyAskNumber2Text:
text "Hey, give me your"
line "phone number."
para "You'd be fun to"
line "battle, so I'll"
para "call you when I"
line "get stronger!"
done
HueyNumberAcceptedText:
text "Hey, let's battle"
line "again!"
done
HueyNumberDeclinedText:
text "Looks like you're"
line "a wimp…"
done
HueyPhoneFullText:
text "Hey! Your phone's"
line "already full!"
done
HueyRematchText:
text "Hey! I'm tired of"
line "waiting for you!"
done
HueyPackFullText:
text "Oh… Your PACK's"
line "full. I'll give it"
cont "to you later."
done
HueyRematchGiftText:
text "Man! You're as"
line "tough as ever!"
para "I've battled you"
line "over and over, but"
para "<PLAYER>, I haven't"
line "won once."
para "I bought tons of"
line "items to toughen"
para "up my #MON, but"
line "to no avail…"
para "Items alone aren't"
line "the answer."
para "That must be what"
line "it is…"
para "Here, take this,"
line "<PLAYER>."
para "I won't be needing"
line "it anymore…"
done

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@@ -0,0 +1,53 @@
IrwinAskNumber1Text:
text "You're the best"
line "I've ever battled!"
para "Huh? You're the"
line "one who saved all"
cont "the SLOWPOKE?"
para "Well, no wonder I"
line "couldn't beat you!"
para "Would it be OK to"
line "get your number?"
para "I don't want to"
line "miss anything you"
cont "do from now on!"
done
IrwinAskNumber2Text:
text "You will tell me"
line "your phone number?"
done
IrwinNumberAcceptedText:
text "Wow! Gee, thanks!"
line "Now I can call you"
para "anytime, whether"
line "anything's up or"
para "not. You know,"
line "just to chat!"
done
IrwinNumberDeclinedText:
text "Oh, but…"
line "I'm not dangerous!"
para "I just want to"
line "call and chat"
para "about everything"
line "and nothing!"
done
IrwinPhoneFullText:
text "Your phone list is"
line "already full…"
para "You must be really"
line "popular…"
done

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@@ -0,0 +1,55 @@
JackAskNumber1Text:
text "Your knowledge is"
line "impressive!"
para "I like that!"
para "Want to trade"
line "battle tips?"
para "I'll phone if I"
line "get good info."
para "Would you tell me"
line "your number?"
done
JackAskNumber2Text:
text "Want to trade"
line "battle tips?"
para "I'll phone if I"
line "get good info."
para "Would you tell me"
line "your number?"
done
JackNumberAcceptedText:
text "I'll call you if I"
line "hear anything!"
done
JackNumberDeclinedText:
text "Oh, OK. Too bad…"
para "Well, if you ever"
line "want my number,"
cont "come see me, OK?"
done
JackPhoneFullText:
text "Oh?"
line "Your phone's full."
para "It can't register"
line "my number."
done
JackRematchText:
text "Hi, I was waiting"
line "for you to show!"
para "Let's get started"
line "right away!"
done

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@@ -0,0 +1,71 @@
JoeyAskNumber1Text:
text "Listen, can I get"
line "your phone number?"
para "I'll ring you for"
line "some battles."
para "I'm a rookie too, "
line "so I think it'd be"
cont "a good motivator."
done
JoeyAskNumber2Text:
text "Can I get your"
line "phone number?"
para "I don't want to"
line "lose against you!"
para "We have to battle"
line "again, OK?"
done
JoeyNumberAcceptedText:
text "I'll ring you"
line "whenever I get the"
cont "urge to battle!"
done
JoeyNumberDeclinedText:
text "Oh, all right…"
para "But I won't lose"
line "to you again!"
done
JoeyPhoneFullText:
text "Huh, what? Your"
line "phone's full."
done
JoeyRematchText:
text "I've been waiting!"
line "Let's battle now!"
done
JoeyPackFullText:
text "Hey, wait! Your"
line "PACK is stuffed!"
para "Well, we'll leave"
line "it till next time."
done
JoeyRematchGiftText:
text "And yet another"
line "loss…"
para "No doubt about"
line "it--you're tough."
para "Being beaten this"
line "often actually"
cont "feels good now!"
para "Here, take this. "
line "Use it to get even"
para "tougher. That will"
line "toughen me up too!"
done

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@@ -0,0 +1,73 @@
JoseAskNumber1Text:
text "If my @"
text_from_ram StringBuffer4
text ""
line "sees anything"
para "pretty, it goes"
line "and gets it."
para "Do you like pretty"
line "things?"
para "I could share if"
line "it gets some more."
para "What's your phone"
line "number? I'll call."
para "Don't expect a"
line "whole lot, OK?"
done
JoseAskNumber2Text:
text "Do you like pretty"
line "things?"
para "I could share if"
line "FARFETCH'D goes"
cont "and gets more."
para "What's your phone"
line "number? I'll call."
done
JoseNumberAcceptedText:
text "I'll call you as"
line "soon as I get"
cont "something pretty."
done
JoseNumberDeclinedText:
text "You sure? Well,"
line "tell me if you"
cont "change your mind."
done
JosePhoneFullText:
text "Huh? Your phone"
line "list is full."
done
JoseRematchText:
text "Tweet! Tweeeet!"
para "Kept me waiting!"
line "Go, FARFETCH'D!"
done
JoseGiftText:
text "Kept me waiting!"
line "Look, this is it!"
para "See? Isn't it some"
line "kind of pretty?"
done
JosePackFullText:
text "Huh? You don't"
line "have anywhere to"
para "put this. Better"
line "come back for it."
done

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@@ -0,0 +1,67 @@
KenjiAskNumber1Text:
text "Our battle was"
line "remarkable!"
para "I wish for some-"
line "thing to remember"
cont "you by!"
para "Perhaps your phone"
line "number will do?"
para "My training makes"
line "it impossible to"
cont "chat much, but…"
done
KenjiAskNumber2Text:
text "My training makes"
line "chatting tough,"
para "but will you take"
line "down my number?"
done
KenjiNumberAcceptedText:
text "I must train"
line "harder to become"
cont "the mightiest!"
done
KenjiNumberDeclinedText:
text "If you decide you"
line "want my number,"
cont "come see me."
done
KenjiPhoneFullText:
text "Your phone appears"
line "to be full."
para "Come back later!"
done
KenjiGiftText:
text "I wish to thank"
line "you, <PLAYER>!"
para "I've been training"
line "all alone…"
para "I was happy that"
line "you cared to call…"
para "I want you to have"
line "this!"
done
KenjiPackFullText:
text "Your strength will"
line "not let you carry"
para "another thing!"
line "I will hold this"
para "till you lighten"
line "your PACK!"
done

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@@ -0,0 +1,44 @@
LizAskNumber1Text:
text "Oh? You're on a"
line "big journey to see"
cont "the sights? Neat!"
para "Let's be friends!"
line "Can I have your"
cont "phone number?"
para "I want to hear"
line "about everything"
cont "you've seen!"
done
LizAskNumber2Text:
text "Let's be friends!"
line "Can I have your"
cont "phone number?"
para "I want to hear"
line "about everything"
cont "you've seen!"
done
LizNumberAcceptedText:
text "I'll telephone you"
line "if I hear anything"
cont "interesting."
done
LizNumberDeclinedText:
text "Aww… You won't be"
line "my friend?"
done
LizPhoneFullText:
text "Wait! Your phone"
line "list is filled up!"
done
LizRematchText:
text "You're late! Let's"
line "get started now!"
done

165
data/phone_text/mom.asm Normal file
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@@ -0,0 +1,165 @@
MomPhoneGreetingText: ; 0x1b4000
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "Working hard?"
done
MomPhoneLandmarkText: ; 0x1b4021
text "Oh, so you're in"
line "@"
text_from_ram StringBuffer3
text "…"
para "Isn't that where"
line "@"
text_from_ram StringBuffer4
text ""
para "is? Did you go"
line "take a look?"
done
MomPhoneGenericAreaText: ; 0x1b406b
text "Really, you're in"
line "@"
text_from_ram StringBuffer3
text "?"
para "I've never gone"
line "there. That's kind"
cont "of neat, <PLAYER>."
done
MomPhoneNewBarkText: ; 0x1b40b1
text "What? You're in"
line "@"
text_from_ram StringBuffer3
text "?"
para "Come see your MOM"
line "sometime!"
done
MomPhoneCherrygroveText: ; 0x1b40e4
text "You're visiting"
line "@"
text_from_ram StringBuffer3
text "?"
para "How about coming"
line "home for a bit?"
done
MomOtherAreaText: ; 0x1b411c
text "Wow, you're in"
line "@"
text_from_ram StringBuffer3
text "?"
para "Good luck on your"
line "#MON quest!"
done
MomDeterminedText: ; 0x1b4150
text "That sounds really"
line "tough."
para "But, <PLAYER>, I"
line "know you're really"
para "determined. You'll"
line "be OK, right?"
done
MomCheckBalanceText: ; 0x1b41a7
text "By the way, you've"
line "saved up ¥@"
text_from_ram StringBuffer3
text "."
para "Do you want to"
line "keep on saving?"
done
MomImportantToSaveText: ; 0x1b41ea
text "It's important to"
line "save your money."
done
MomYoureNotSavingText: ; 0x1b420d
text "Oh, <PLAYER>,"
line "you're not saving"
para "any money. Would"
line "you like to save?"
done
MomYouveSavedText: ; 0x1b4249
text "By the way, you've"
line "saved up ¥@"
text_from_ram StringBuffer3
text "."
para "Want to start"
line "saving again?"
done
MomOKIllSaveText: ; 0x1b4289
text "OK. I'll save your"
line "money."
done
MomPhoneWontSaveMoneyText: ; 0x1b42a3
text "OK. I won't save"
line "your money."
done
MomPhoneHangUpText: ; 0x1b42c0
text "<PLAYER>, keep it"
line "up! I'm rooting"
cont "for you, baby!"
done
MomPhoneNoPokemonText: ; 0x1b42ea
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "Wasn't PROF.ELM"
cont "waiting for you?"
done
MomPhoneNoPokedexText: ; 0x1b431d
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "You're on a big"
para "mission for PROF."
line "ELM? Be good!"
done
MomPhoneNoGymQuestText: ; 0x1b435f
text "Hello?"
para "Hi, <PLAYER>! If"
line "you're done with"
para "your errand come"
line "on home, dear."
done
MomPhoneLectureText: ; 0x1b43a1
text "Hello?"
para "…… <PLAYER>?"
line "I heard from PROF."
para "ELM that you went"
line "on a long trip."
para "I wish you would"
line "have told me…"
para "What about money?"
line "Should I save it?"
done

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@@ -0,0 +1,73 @@
ParryAskNumber1Text:
text "Sheesh, the way"
line "you attacked! That"
para "was something! We"
line "should meet again!"
para "How about giving"
line "me your number?"
done
ParryAskNumber2Text:
text "So you want to"
line "register my phone"
para "number for a re-"
line "match, huh?"
done
ParryNumberAcceptedText:
text "I'll call you"
line "whenever I feel"
cont "like battling!"
done
ParryNumberDeclinedText:
text "No? That's fine."
para "A definite no is"
line "easy to take!"
para "I'll be right here"
line "when you're ready"
cont "for a rematch."
done
ParryPhoneFullText:
text "Oh? There's no"
line "room to register"
cont "my phone number."
done
ParryRematchText:
text "Hey, here comes"
line "the kid! Let's go!"
para "Ready for my usual"
line "no-brainer, all-"
cont "out offense?"
done
ParryPackFullText:
text "Your PACK looks"
line "stuffed full!"
para "You can't have"
line "this now."
done
ParryRematchGiftText:
text "Well, you're"
line "special all right."
para "If only I'd begun"
line "#MON when I was"
cont "a tad younger…"
para "I want you to work"
line "and succeed for"
para "the both of us."
line "So take this, OK?"
done

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@@ -0,0 +1,58 @@
RalphAskNumber1Text:
text "Don't young people"
line "fish anymore?"
para "I've seen rare"
line "#MON while I've"
cont "been fishing…"
para "You young people"
line "like that, right?"
para "Want to trade"
line "phone numbers?"
para "I'll let you know"
line "if I see anything."
done
RalphAskNumber2Text:
text "Hm? So you do want"
line "me to phone if I"
cont "see rare #MON?"
done
RalphNumberAcceptedText:
text "Yep, phone if I"
line "see rare #MON."
para "Don't worry, I"
line "won't forget!"
done
RalphNumberDeclinedText:
text "Oh…"
line "My own kids won't"
para "even give me their"
line "phone numbers…"
para "Is that how young"
line "people are today?"
done
RalphPhoneFullText:
text "Your phone's"
line "memory is full."
para "It seems that"
line "young people all"
cont "have #GEAR."
done
RalphRematchText:
text "Hey, kid!"
para "No losing for me"
line "this day!"
done

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@@ -0,0 +1,45 @@
ReenaAskNumber1Text:
text "Not bad…"
line "It's something to"
para "beat me, even by"
line "an unlikely fluke…"
para "I like you! Give"
line "me your number!"
para "You can be my"
line "practice partner!"
done
ReenaAskNumber2Text:
text "Give me your phone"
line "number!"
para "You are going to"
line "be my practice"
cont "partner!"
done
ReenaNumberAcceptedText:
text "Don't be too proud"
line "about beating me!"
para "It was a fluke!"
done
ReenaNumberDeclinedText:
text "I don't believe"
line "it! You're going"
cont "to regret this!"
done
ReenaPhoneFullText:
text "What? Your phone"
line "list has no room!"
done
ReenaRematchText:
text "What took you?"
line "Start right away!"
done

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@@ -0,0 +1,62 @@
TiffanyAskNumber1Text:
text "Hi! You like"
line "CLEFAIRY too?"
para "They're so very"
line "cute, aren't they?"
para "I think we can be"
line "good friends!"
para "I want to know"
line "your phone number!"
para "Let's talk about"
line "CLEFAIRY!"
done
TiffanyAskNumber2Text:
text "I want to know"
line "your phone number!"
para "Let's talk about"
line "CLEFAIRY!"
done
TiffanyNumberAcceptedText:
text "Isn't my CLEFAIRY"
line "super-adorable?"
done
TiffanyNumberDeclinedText:
text "Aww… Oh well."
line "Look for me if you"
para "want to talk about"
line "CLEFAIRY."
done
TiffanyPhoneFullText:
text "Oh? Your phone"
line "registry is full."
done
TiffanyRematchText:
text "There you are!"
para "CLEFAIRY, I want"
line "you to try hard!"
done
TiffanyGiftText:
text "You took a long"
line "time. See this?"
para "Isn't it cute?"
line "It's a PINK BOW."
done
TiffanyPackFullText:
text "Uh-oh. Your PACK"
line "is crammed full."
done

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@@ -0,0 +1,68 @@
ToddAskNumber1Text:
text "From here, I can"
line "see GOLDENROD's"
para "DEPT.STORE. They"
line "have bargain sales"
para "up on the rooftop"
line "every so often."
para "Could I get your"
line "phone number?"
para "I'll call you when"
line "they have a sale."
done
ToddAskNumber2Text:
text "If you give me"
line "your number, I'll"
para "call you when they"
line "have a sale."
done
ToddNumberAcceptedText:
text "I check GOLDENROD"
line "DEPT.STORE every"
para "day, so I know"
line "when there's a"
cont "sale."
done
ToddNumberDeclinedText:
text "Anyway…"
para "If you're short on"
line "money, take down"
cont "my number."
para "I'll call you when"
line "there's a sale."
done
ToddPhoneFullText:
text "Your phone doesn't"
line "have enough memory"
cont "for more numbers."
done
ToddRematchText:
text "I waited for you!"
line "I even cut back my"
para "shopping to raise"
line "my #MON better!"
done
UnusedText_0xa43ca:
; This is unused; Todd says this during the department store sale,
; but this is a duplicate of the actual string in the Route 34 scripts.
text "Shopping under the"
line "sky!"
para "It feels so nice"
line "up on a rooftop."
done

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TullyAskNumber1Text:
text "Hey, you're trying"
line "to be the ultimate"
para "trainer too? Then"
line "we're comrades!"
para "If I find any more"
line "items by the"
para "water, I'll give"
line "you some."
para "Just give me your"
line "phone number."
done
TullyAskNumber2Text:
text "If I find any more"
line "items by the"
para "water, I'll give"
line "you some."
para "Just give me your"
line "phone number."
done
TullyNumberAcceptedText:
text "You'll be hearing"
line "from me if I find"
cont "something good."
done
TullyNumberDeclinedText:
text "Is that so? Then"
line "I'll just have to"
cont "use them myself."
done
TullyPhoneFullText:
text "Your phone list is"
line "all filled up."
para "Come back if you"
line "make room for me."
done
TullyRematchText:
text "I've been doing"
line "more than just"
para "fishing since we"
line "last met."
para "You're in for a"
line "big surprise!"
done
TullyGiftText:
text "Hey, there you"
line "are!"
para "Here's a gift, as"
line "promised!"
done
TullyPackFullText:
text "Your PACK's full?"
para "Come back later--"
line "that'll do it."
done

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@@ -0,0 +1,73 @@
VanceAskNumber1Text:
text "You know, you are"
line "really strong."
para "But I don't want"
line "to just slink off…"
para "I know! Could I"
line "get your number?"
para "Let's meet up for"
line "more battles!"
done
VanceAskNumber2Text:
text "I want to battle"
line "tough trainers as"
cont "often as I can!"
para "Could I get your"
line "number?"
para "Let's meet up for"
line "more battles!"
done
VanceNumberAcceptedText:
text "Don't forget to"
line "come see me when I"
cont "challenge you!"
done
VanceNumberDeclinedText:
text "A bird-user friend"
line "isn't a bad thing"
cont "to have, I think…"
para "Won't you"
line "reconsider?"
done
VancePhoneFullText:
text "Your phone's out"
line "of memory. Delete"
cont "a number for me!"
done
VanceRematchText:
text "Am I happy to see"
line "you! I won't lose!"
done
VancePackFullText:
text "Oh, too bad. You"
line "don't have room."
para "I'll give it to"
line "you next time!"
done
VanceRematchGiftText:
text "You are really,"
line "really strong!"
para "Thanks for taking"
line "me on so often--I"
para "learned a whole"
line "lot from you."
para "I know! This will"
line "do as my thanks!"
done

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@@ -0,0 +1,70 @@
WadeAskNumber1Text:
text "You're awesome!"
line "I like you!"
para "I look for #MON"
line "here every day."
para "When I'm in the"
line "grass, I find all"
cont "kinds of BERRIES."
para "If you'd like,"
line "I'll share some."
para "Could I get your"
line "phone number?"
done
WadeAskNumber2Text:
text "When I'm in the"
line "grass, I find all"
cont "kinds of BERRIES."
para "If you'd like,"
line "I'll share some."
para "Could I get your"
line "phone number?"
done
WadeNumberAcceptedText:
text "You'll hear from"
line "me as soon as I"
para "find anything that"
line "you might like."
done
WadeNumberDeclinedText:
text "Oh well. Don't be"
line "shy if you want to"
cont "get my number."
done
WadePhoneFullText:
text "Your phone list"
line "has no room for my"
cont "number."
done
WadeRematchText:
text "I was waiting for"
line "you. Let's battle!"
done
WadeGiftText:
text "Good to see you!"
line "See? This is what"
para "I found."
line "It's for you!"
done
WadePackFullText:
text "Oops, your PACK's"
line "full. Too bad."
para "You should come"
line "back for it later."
done

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@@ -0,0 +1,61 @@
WiltonAskNumber1Text:
text "Eh, our battle was"
line "fun, I'd say…"
para "When I'm fishing,"
line "I sometimes snag"
para "items that people"
line "have dropped."
para "Do you want them?"
line "What's the number?"
done
WiltonAskNumber2Text:
text "If I snag an item"
line "while I'm fishing,"
para "it's yours. What's"
line "your number?"
done
WiltonNumberAcceptedText:
text "If I snag anything"
line "good, I'll be sure"
cont "to let you know."
done
WiltonNumberDeclinedText:
text "All right… Come"
line "back if you have a"
cont "change of heart."
done
WiltonPhoneFullText:
text "You can't register"
line "another number."
done
WiltonRematchText:
text "Argh! You startled"
line "POLIWAG into"
cont "fleeing again!"
done
WiltonGiftText:
text "So here you are."
para "See this?"
line "I snagged it just"
para "a little while"
line "ago. It's yours."
done
WiltonPackFullText:
text "Your PACK's full?"
para "I'll give it to"
line "you later."
done

388
data/std_text.asm Normal file
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NurseMornText:
text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseDayText:
text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseNiteText:
text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
PokeComNurseMornText:
text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseDayText:
text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseNiteText:
text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
NurseAskHealText:
text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
NurseTakePokemonText:
text "OK, may I see your"
line "#MON?"
done
NurseReturnPokemonText:
text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
NurseGoodbyeText:
text "We hope to see you"
line "again."
done
; not used
text "We hope to see you"
line "again."
done
NursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
PokeComNursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
DifficultBookshelfText:
text "It's full of"
line "difficult books."
done
PictureBookshelfText:
text "A whole collection"
line "of #MON picture"
cont "books!"
done
MagazineBookshelfText:
text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
TeamRocketOathText:
text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
IncenseBurnerText:
text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
MerchandiseShelfText:
text "Lots of #MON"
line "merchandise!"
done
TownMapText:
text "It's the TOWN MAP."
done
WindowText:
text "My reflection!"
line "Lookin' good!"
done
TVText:
text "It's a TV."
done
HomepageText:
text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
; not used
text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
TrashCanText:
text "There's nothing in"
line "here…"
done
; not used
text "A #MON may be"
line "able to move this."
done
; not used
text "Maybe a #MON"
line "can break this."
done
PokecenterSignText:
text "Heal Your #MON!"
line "#MON CENTER"
done
MartSignText:
text "For All Your"
line "#MON Needs"
para "#MON MART"
done
ContestResults_ReadyToJudgeText:
text "We will now judge"
line "the #MON you've"
cont "caught."
para $56
line $56
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
ContestResults_PlayerWonAPrizeText:
text "<PLAYER>, the No.@"
text_from_ram StringBuffer3
text ""
line "finisher, wins"
cont "@"
text_from_ram StringBuffer4
text "!"
done
ReceivedItemText:
text "<PLAYER> received"
line "@"
text_from_ram StringBuffer4
text "."
done
ContestResults_JoinUsNextTimeText:
text "Please join us for"
line "the next Contest!"
done
ContestResults_ConsolationPrizeText:
text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
ContestResults_DidNotWinText:
text "We hope you do"
line "better next time."
done
ContestResults_ReturnPartyText:
text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
ContestResults_PartyFullText:
text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
GymStatue_CityGymText:
text_from_ram StringBuffer3
text ""
line "#MON GYM"
done
GymStatue_WinningTrainersText:
text "LEADER: @"
text_from_ram StringBuffer4
text ""
para "WINNING TRAINERS:"
line "<PLAYER>"
done
CoinVendor_WelcomeText:
text "Welcome to the"
line "GAME CORNER."
done
CoinVendor_NoCoinCaseText:
text "Do you need game"
line "coins?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
done
CoinVendor_IntroText:
text "Do you need some"
line "game coins?"
para "It costs ¥1000 for"
line "50 coins. Do you"
cont "want some?"
done
CoinVendor_Buy50CoinsText:
text "Thank you!"
line "Here are 50 coins."
done
CoinVendor_Buy500CoinsText:
text "Thank you! Here"
line "are 500 coins."
done
CoinVendor_NotEnoughMoneyText:
text "You don't have"
line "enough money."
done
CoinVendor_CoinCaseFullText:
text "Whoops! Your COIN"
line "CASE is full."
done
CoinVendor_CancelText:
text "No coins for you?"
line "Come again!"
done
BugContestPrizeNoRoomText:
text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
HappinessText3:
text "Wow! You and your"
line "#MON are really"
cont "close!"
done
HappinessText2:
text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
HappinessText1:
text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
RegisteredNumber1Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done
RegisteredNumber2Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done

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GetGen1TrainerClassName: ; 50a28
; XXX
ld hl, .Strings
ld a, [TrainerClass]
dec a
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, StringBuffer1
.copy
ld a, [hli]
ld [de], a
inc de
cp "@"
jr nz, .copy
ret
.Strings: ; 50a42
; Untranslated trainer class names from Red.
dw .Youngster
dw .BugCatcher
dw .Lass
dw OTClassName
dw .JrTrainerM
dw .JrTrainerF
dw .Pokemaniac
dw .SuperNerd
dw OTClassName
dw OTClassName
dw .Burglar
dw .Engineer
dw .Jack
dw OTClassName
dw .Swimmer
dw OTClassName
dw OTClassName
dw .Beauty
dw OTClassName
dw .Rocker
dw .Juggler
dw OTClassName
dw OTClassName
dw .Blackbelt
dw OTClassName
dw .ProfOak
dw .Chief
dw .Scientist
dw OTClassName
dw .Rocket
dw .CooltrainerM
dw .CooltrainerF
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
.Youngster: db "たんパン@"
.BugCatcher: db "むしとり@"
.Lass: db "ミニスカ@"
.JrTrainerM: db "ボーイ@"
.JrTrainerF: db "ガール@"
.Pokemaniac: db "マニア@"
.SuperNerd: db "りかけい@"
.Burglar: db "どろぼう@"
.Engineer: db "ォヤジ@"
.Jack: db "ジャック@"
.Swimmer: db "かいパン@"
.Beauty: db "おねえさん@"
.Rocker: db "グループ@"
.Juggler: db "ジャグラー@"
.Blackbelt: db "からて@"
.ProfOak: db "ォーキド@"
.Chief: db "チーフ@"
.Scientist: db "けんきゅういん@"
.Rocket: db "だんいん@"
.CooltrainerM: db "エりート♂@"
.CooltrainerF: db "エりート♀@"

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; Sweet Honey is a feature that was scrapped before development.
; It was later implemented in Pokémon Diamond and Pearl.
;
; Sweet Honey was probably reworked into Sweet Scent.
; A map in the final game has a Butterfree and a woman who gives
; the Sweet Scent TM.
; Most of these texts seem to be associated with a single NPC.
; The last text is associated with a second NPC, probably a Butterfree.
UnusedSweetHoneyText: ; 0x5578a
text "My #MON is an"
line "expert at collect-"
cont "ing SWEET HONEY."
para "I'll share some"
line "with you."
done
UnusedSweetHoneyBagFullText: ; 0x557d6
text "I want to give you"
line "some SWEET HONEY,"
para "but you have no"
line "room for it."
done
UnusedSweetHoneyGiveText: ; 0x55819
text "Here you go! Have"
line "some SWEET HONEY!"
done
UnusedGotSweetHoneyText: ; 0x5583e
text "<PLAYER> received"
line "SWEET HONEY."
done
UnusedSweetHoneyAfterText1: ; 0x55856
text "My little brother"
line "takes SWEET HONEY"
para "and goes somewhere"
line "with it."
para "I wonder what he's"
line "up to?"
done
UnusedSweetHoneyAfterText2: ; 0x558b1
text "Did you put SWEET"
line "HONEY on a tree?"
para "What happened to"
line "it?"
done
UnusedSweetHoneyAfterText3: ; 0x558ea
text "Did you put SWEET"
line "HONEY on a tree?"
para "It takes about a"
line "day for #MON to"
cont "be drawn to it."
done
UnusedSweetHoneyButterfreeText: ; 0x5593f
text "BUTTERFREE: Freeh!"
done