Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic

This commit is contained in:
Rangi
2018-09-09 18:15:54 -04:00
parent 8c435054a0
commit 3241c9cfaa
5 changed files with 122 additions and 116 deletions

View File

@@ -174,16 +174,16 @@ BattleBGEffect_FlashInverted:
jp BattleBGEffect_FlashContinue
.inverted
db %11100100 ; 3210
db %00011011 ; 0123
dc 3, 2, 1, 0
dc 0, 1, 2, 3
BattleBGEffect_FlashWhite:
ld de, .white
jp BattleBGEffect_FlashContinue
.white
db %11100100 ; 3210
db %00000000 ; 0000
dc 3, 2, 1, 0
dc 0, 0, 0, 0
BattleBGEffect_FlashContinue:
; current timer, flash duration, number of flashes
@@ -235,9 +235,9 @@ BattleBGEffect_WhiteHues:
ret
.Pals:
db %11100100
db %11100000
db %11010000
dc 3, 2, 1, 0
dc 3, 2, 0, 0
dc 3, 1, 0, 0
db -1
BattleBGEffect_BlackHues:
@@ -252,9 +252,9 @@ BattleBGEffect_BlackHues:
ret
.Pals:
db %11100100
db %11110100
db %11111000
dc 3, 2, 1, 0
dc 3, 3, 1, 0
dc 3, 3, 2, 0
db -1
BattleBGEffect_AlternateHues:
@@ -270,14 +270,14 @@ BattleBGEffect_AlternateHues:
ret
.Pals:
db %11100100
db %11111000
db %11111100
db %11111000
db %11100100
db %10010000
db %01000000
db %10010000
dc 3, 2, 1, 0
dc 3, 3, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 2, 1, 0
dc 2, 1, 0, 0
dc 1, 0, 0, 0
dc 2, 1, 0, 0
db -2
BattleBGEffect_06:
@@ -294,13 +294,13 @@ BattleBGEffect_06:
ret
.PalsCGB:
db %11100100
db %10010000
dc 3, 2, 1, 0
dc 2, 1, 0, 0
db -2
.PalsSGB:
db %11110000
db %11000000
dc 3, 3, 0, 0
dc 3, 0, 0, 0
db -2
BattleBGEffect_07:
@@ -317,13 +317,13 @@ BattleBGEffect_07:
ret
.PalsCGB:
db %11100100
db %11011000
dc 3, 2, 1, 0
dc 3, 1, 2, 0
db -2
.PalsSGB:
db %11110000
db %11001100
dc 3, 3, 0, 0
dc 3, 0, 3, 0
db -2
BattleBGEffect_08:
@@ -333,9 +333,9 @@ BattleBGEffect_08:
ret
.Pals:
db %00011011
db %01100011
db %10000111
dc 0, 1, 2, 3
dc 1, 2, 0, 3
dc 2, 0, 1, 3
db -2
BattleBGEffect_HideMon: