Start improving sprite movement engine (to do: identify bit flags)

Introduce maskbits N[, S]: optionally shift the bitmask
This commit is contained in:
Rangi
2018-05-23 12:48:14 -04:00
parent 4e776d4fa6
commit 32b92ca51c
8 changed files with 150 additions and 135 deletions

View File

@@ -75,6 +75,16 @@ OVERHEAD EQU 3
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
; SpriteMovementData struct members (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEATTR_MOVEMENT ; 0
const SPRITEMOVEATTR_FACING ; 1
const SPRITEMOVEATTR_ACTION ; 2
const SPRITEMOVEATTR_FLAGS1 ; 3
const SPRITEMOVEATTR_FLAGS2 ; 4
const SPRITEMOVEATTR_PALFLAGS ; 5
NUM_SPRITEMOVEDATA_FIELDS EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
@@ -119,7 +129,6 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
const_def