Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -90,7 +90,7 @@ BatonPass_LinkPlayerSwitch: ; 37a67
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ret z
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ld a, 1
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ld [wPlayerAction], a
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ld [wBattlePlayerAction], a
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call LoadStandardMenuHeader
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ld hl, LinkBattleSendReceiveAction
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@@ -98,7 +98,7 @@ BatonPass_LinkPlayerSwitch: ; 37a67
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call CloseWindow
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xor a
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ld [wPlayerAction], a
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ld [wBattlePlayerAction], a
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ret
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; 37a82
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@@ -113,7 +113,7 @@ BatonPass_LinkEnemySwitch: ; 37a82
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ld hl, LinkBattleSendReceiveAction
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call CallBattleCore
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ld a, [OTPartyCount]
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ld a, [wOTPartyCount]
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add BATTLEACTION_SWITCH1
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ld b, a
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ld a, [wBattleAction]
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@@ -123,7 +123,7 @@ BatonPass_LinkEnemySwitch: ; 37a82
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jr c, .switch
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.baton_pass
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ld a, [CurOTMon]
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ld a, [wCurOTMon]
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add BATTLEACTION_SWITCH1
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ld [wBattleAction], a
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.switch
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@@ -157,11 +157,11 @@ ResetBatonPassStatus: ; 37ab1
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call ResetActorDisable
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; Attraction isn't passed.
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ld hl, PlayerSubStatus1
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ld hl, wPlayerSubStatus1
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res SUBSTATUS_IN_LOVE, [hl]
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ld hl, EnemySubStatus1
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ld hl, wEnemySubStatus1
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res SUBSTATUS_IN_LOVE, [hl]
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ld hl, PlayerSubStatus5
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ld hl, wPlayerSubStatus5
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ld a, BATTLE_VARS_SUBSTATUS5
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call GetBattleVarAddr
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@@ -182,10 +182,10 @@ ResetBatonPassStatus: ; 37ab1
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CheckAnyOtherAlivePartyMons: ; 37ae9
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ld hl, PartyMon1HP
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ld a, [PartyCount]
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ld hl, wPartyMon1HP
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ld a, [wPartyCount]
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ld d, a
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ld a, [CurBattleMon]
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ld a, [wCurBattleMon]
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ld e, a
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jr CheckAnyOtherAliveMons
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@@ -193,10 +193,10 @@ CheckAnyOtherAlivePartyMons: ; 37ae9
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CheckAnyOtherAliveEnemyMons: ; 37af6
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ld hl, OTPartyMon1HP
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ld a, [OTPartyCount]
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ld hl, wOTPartyMon1HP
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ld a, [wOTPartyCount]
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ld d, a
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ld a, [CurOTMon]
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ld a, [wCurOTMon]
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ld e, a
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; fallthrough
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