Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -2,8 +2,8 @@ BattleCommand_PerishSong: ; 376c2
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; perishsong
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ld hl, PlayerSubStatus1
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ld de, EnemySubStatus1
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ld hl, wPlayerSubStatus1
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ld de, wEnemySubStatus1
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bit SUBSTATUS_PERISH, [hl]
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jr z, .ok
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@@ -17,7 +17,7 @@ BattleCommand_PerishSong: ; 376c2
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set SUBSTATUS_PERISH, [hl]
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ld a, 4
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ld [PlayerPerishCount], a
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ld [wPlayerPerishCount], a
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.enemy
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ld a, [de]
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@@ -27,7 +27,7 @@ BattleCommand_PerishSong: ; 376c2
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set SUBSTATUS_PERISH, a
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ld [de], a
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ld a, 4
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ld [EnemyPerishCount], a
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ld [wEnemyPerishCount], a
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.done
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call AnimateCurrentMove
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