Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -46,7 +46,7 @@ UsedMoveText: ; 105db9
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; everything except 'instead' made redundant in localization
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; check obedience
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ld a, [AlreadyDisobeyed]
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ld a, [wAlreadyDisobeyed]
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and a
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ld hl, UsedMove2Text
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ret nz
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@@ -71,7 +71,7 @@ UsedMove2Text: ; 105e0b
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start_asm
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UsedMoveText_CheckObedience: ; 105e10
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; check obedience
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ld a, [AlreadyDisobeyed]
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ld a, [wAlreadyDisobeyed]
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and a
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jr z, .GetMoveNameText
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; print "instead,"
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@@ -184,11 +184,11 @@ INCLUDE "data/moves/grammar.asm"
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UpdateUsedMoves: ; 105ed0
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; append move a to PlayerUsedMoves unless it has already been used
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; append move a to wPlayerUsedMoves unless it has already been used
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push bc
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; start of list
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ld hl, PlayerUsedMoves
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ld hl, wPlayerUsedMoves
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; get move id
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ld b, a
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; next count
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@@ -210,7 +210,7 @@ UpdateUsedMoves: ; 105ed0
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; if the list is full and the move hasn't already been used
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; shift the list back one byte, deleting the first move used
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; this can occur with struggle or a new learned move
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ld hl, PlayerUsedMoves + 1
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ld hl, wPlayerUsedMoves + 1
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; 1 = 2
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ld a, [hld]
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ld [hli], a
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@@ -224,7 +224,7 @@ UpdateUsedMoves: ; 105ed0
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ld [hl], a
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; 4 = new move
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ld a, b
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ld [PlayerUsedMoves + 3], a
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ld [wPlayerUsedMoves + 3], a
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jr .quit
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.add
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