Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -61,12 +61,12 @@ _ResetClock: ; 4d3b1
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ClockResetPassword: ; 4d41e
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call .CalculatePassword
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push de
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ld hl, StringBuffer2
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ld hl, wStringBuffer2
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ld bc, 5
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xor a
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call ByteFill
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ld a, $4
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ld [StringBuffer2 + 5], a
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ld [wStringBuffer2 + 5], a
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ld hl, .pleaseenterpasswordtext
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call PrintText
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.loop
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@@ -108,7 +108,7 @@ ClockResetPassword: ; 4d41e
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.updateIDdisplay ; 4d468
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hlcoord 14, 15
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ld de, StringBuffer2
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ld de, wStringBuffer2
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ld c, 5
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.loop3
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ld a, [de]
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@@ -122,7 +122,7 @@ ClockResetPassword: ; 4d41e
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ld a, " "
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call ByteFill
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hlcoord 14, 16
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ld a, [StringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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ld e, a
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ld d, $0
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add hl, de
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@@ -145,19 +145,19 @@ ClockResetPassword: ; 4d41e
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ret
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.left
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ld a, [StringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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and a
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ret z
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dec a
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ld [StringBuffer2 + 5], a
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ld [wStringBuffer2 + 5], a
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ret
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.right
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ld a, [StringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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cp $4
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ret z
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inc a
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ld [StringBuffer2 + 5], a
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ld [wStringBuffer2 + 5], a
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ret
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.up
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@@ -187,16 +187,16 @@ ClockResetPassword: ; 4d41e
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ret
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.getcurrentdigit ; 4d4d5
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ld a, [StringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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ld e, a
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ld d, $0
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ld hl, StringBuffer2
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ld hl, wStringBuffer2
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add hl, de
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ret
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.ConvertDecIDToBytes: ; 4d4e0
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ld hl, 0
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ld de, StringBuffer2 + 4
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ld de, wStringBuffer2 + 4
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ld bc, 1
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call .ConvertToBytes
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ld bc, 10
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@@ -222,13 +222,13 @@ ClockResetPassword: ; 4d41e
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ld a, BANK(sPlayerData)
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call GetSRAMBank
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ld de, 0
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ld hl, sPlayerData + (PlayerID - wPlayerData)
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ld hl, sPlayerData + (wPlayerID - wPlayerData)
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ld c, $2
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call .ComponentFromNumber
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ld hl, sPlayerData + (PlayerName - wPlayerData)
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ld hl, sPlayerData + (wPlayerName - wPlayerData)
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ld c, NAME_LENGTH_JAPANESE - 1
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call .ComponentFromString
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ld hl, sPlayerData + (Money - wPlayerData)
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ld hl, sPlayerData + (wMoney - wPlayerData)
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ld c, $3
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call .ComponentFromNumber
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call CloseSRAM
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