Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -9,9 +9,9 @@ GetEmote2bpp: ; 1412a
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_ReplaceKrisSprite:: ; 14135
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call GetPlayerSprite
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ld a, [UsedSprites]
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ld a, [wUsedSprites]
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ld [hUsedSpriteIndex], a
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ld a, [UsedSprites + 1]
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ld a, [wUsedSprites + 1]
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ld [hUsedSpriteTile], a
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call GetUsedSprite
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ret
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@@ -49,8 +49,8 @@ RefreshSprites:: ; 14168
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.Refresh: ; 1416f
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xor a
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ld bc, UsedSpritesEnd - UsedSprites
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ld hl, UsedSprites
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ld bc, wUsedSpritesEnd - wUsedSprites
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ld hl, wUsedSprites
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call ByteFill
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call GetPlayerSprite
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call AddMapSprites
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@@ -70,7 +70,7 @@ GetPlayerSprite: ; 14183
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ld hl, KrisStateSprites
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.go
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ld a, [PlayerState]
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ld a, [wPlayerState]
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ld c, a
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.loop
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ld a, [hli]
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@@ -82,7 +82,7 @@ GetPlayerSprite: ; 14183
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; Any player state not in the array defaults to Chris's sprite.
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xor a ; ld a, PLAYER_NORMAL
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ld [PlayerState], a
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ld [wPlayerState], a
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ld a, SPRITE_CHRIS
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jr .finish
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@@ -90,9 +90,9 @@ GetPlayerSprite: ; 14183
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ld a, [hl]
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.finish
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ld [UsedSprites + 0], a
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ld [PlayerSprite], a
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ld [PlayerObjectSprite], a
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ld [wUsedSprites + 0], a
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ld [wPlayerSprite], a
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ld [wPlayerObjectSprite], a
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ret
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INCLUDE "data/sprites/player_sprites.asm"
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@@ -112,7 +112,7 @@ AddMapSprites: ; 141c9
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AddIndoorSprites: ; 141d9
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ld hl, Map1ObjectSprite
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ld hl, wMap1ObjectSprite
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ld a, 1
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.loop
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push af
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@@ -129,7 +129,7 @@ AddIndoorSprites: ; 141d9
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AddOutdoorSprites: ; 141ee
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ld a, [MapGroup]
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ld a, [wMapGroup]
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dec a
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ld c, a
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ld b, 0
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@@ -263,7 +263,7 @@ GetMonSprite: ; 14259
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sub SPRITE_VARS
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ld e, a
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ld d, 0
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ld hl, VariableSprites
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ld hl, wVariableSprites
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add hl, de
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ld a, [hl]
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and a
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@@ -342,7 +342,7 @@ AddSpriteGFX: ; 142e5
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push hl
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push bc
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ld b, a
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ld hl, UsedSprites + 2
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ld hl, wUsedSprites + 2
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ld c, SPRITE_GFX_LIST_CAPACITY - 1
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.loop
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ld a, [hl]
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@@ -379,7 +379,7 @@ LoadSpriteGFX: ; 14306
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; Bug: b is not preserved, so it's useless as a next count.
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; Uncomment the lines below to fix.
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ld hl, UsedSprites
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ld hl, wUsedSprites
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ld b, SPRITE_GFX_LIST_CAPACITY
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.loop
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ld a, [hli]
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@@ -407,10 +407,10 @@ LoadSpriteGFX: ; 14306
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SortUsedSprites: ; 1431e
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; Bubble-sort sprites by type.
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; Run backwards through UsedSprites to find the last one.
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; Run backwards through wUsedSprites to find the last one.
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ld c, SPRITE_GFX_LIST_CAPACITY
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ld de, UsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
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ld de, wUsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
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.FindLastSprite:
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ld a, [de]
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and a
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@@ -427,7 +427,7 @@ SortUsedSprites: ; 1431e
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; higher than a later one, swap them.
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inc de
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ld hl, UsedSprites + 1
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ld hl, wUsedSprites + 1
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.CheckSprite:
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push bc
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@@ -480,7 +480,7 @@ ArrangeUsedSprites: ; 14355
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; Get the length of each sprite and space them out in VRAM.
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; Crystal introduces a second table in VRAM bank 0.
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ld hl, UsedSprites
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ld hl, wUsedSprites
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ld c, SPRITE_GFX_LIST_CAPACITY
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ld b, 0
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.FirstTableLength:
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@@ -560,7 +560,7 @@ GetSpriteLength: ; 14386
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GetUsedSprites: ; 1439b
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ld hl, UsedSprites
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ld hl, wUsedSprites
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ld c, SPRITE_GFX_LIST_CAPACITY
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.loop
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