Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
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push bc
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push af
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ld a, LOW(Sprites)
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ld a, LOW(wVirtualOAM)
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ld [wCurrSpriteOAMAddr], a
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call DoNextFrameForAllSprites
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@@ -60,11 +60,11 @@ DoNextFrameForAllSprites: ; 8cf7a
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ld a, [wCurrSpriteOAMAddr]
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ld l, a
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ld h, HIGH(Sprites)
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ld h, HIGH(wVirtualOAM)
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.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
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.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> wVirtualOAMEnd)
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ld a, l
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cp LOW(SpritesEnd)
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cp LOW(wVirtualOAMEnd)
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jr nc, .done
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xor a
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ld [hli], a
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@@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
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ld a, [wCurrSpriteOAMAddr]
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ld l, a
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ld h, HIGH(Sprite17)
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ld h, HIGH(wVirtualOAMSprite16)
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.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
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.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
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ld a, l
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cp LOW(Sprite17)
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cp LOW(wVirtualOAMSprite16)
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jr nc, .done
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xor a
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ld [hli], a
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@@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
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push bc
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ld a, [wCurrSpriteOAMAddr]
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ld e, a
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ld d, HIGH(Sprites)
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ld d, HIGH(wVirtualOAM)
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ld a, [hli]
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ld c, a ; number of objects
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.loop
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@@ -302,7 +302,7 @@ UpdateAnimFrame: ; 8d04c
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inc de
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ld a, e
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ld [wCurrSpriteOAMAddr], a
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cp LOW(SpritesEnd)
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cp LOW(wVirtualOAMEnd)
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jr nc, .reached_the_end
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dec c
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jr nz, .loop
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@@ -650,7 +650,7 @@ AnimateEndOfExpBar: ; 8e79d
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; 8e7c6
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.AnimateFrame: ; 8e7c6
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ld hl, Sprite01
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ld hl, wVirtualOAMSprite00
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ld c, 8 ; number of animated circles
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.anim_loop
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ld a, c
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