# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
This commit is contained in:
Rangi
2018-02-03 18:21:53 -05:00
367 changed files with 8920 additions and 8922 deletions

View File

@@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
push bc
push af
ld a, LOW(Sprites)
ld a, LOW(wVirtualOAM)
ld [wCurrSpriteOAMAddr], a
call DoNextFrameForAllSprites
@@ -60,11 +60,11 @@ DoNextFrameForAllSprites: ; 8cf7a
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, HIGH(Sprites)
ld h, HIGH(wVirtualOAM)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> wVirtualOAMEnd)
ld a, l
cp LOW(SpritesEnd)
cp LOW(wVirtualOAMEnd)
jr nc, .done
xor a
ld [hli], a
@@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, HIGH(Sprite17)
ld h, HIGH(wVirtualOAMSprite16)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l
cp LOW(Sprite17)
cp LOW(wVirtualOAMSprite16)
jr nc, .done
xor a
ld [hli], a
@@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
push bc
ld a, [wCurrSpriteOAMAddr]
ld e, a
ld d, HIGH(Sprites)
ld d, HIGH(wVirtualOAM)
ld a, [hli]
ld c, a ; number of objects
.loop
@@ -302,7 +302,7 @@ UpdateAnimFrame: ; 8d04c
inc de
ld a, e
ld [wCurrSpriteOAMAddr], a
cp LOW(SpritesEnd)
cp LOW(wVirtualOAMEnd)
jr nc, .reached_the_end
dec c
jr nz, .loop
@@ -650,7 +650,7 @@ AnimateEndOfExpBar: ; 8e79d
; 8e7c6
.AnimateFrame: ; 8e7c6
ld hl, Sprite01
ld hl, wVirtualOAMSprite00
ld c, 8 ; number of animated circles
.anim_loop
ld a, c