# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
This commit is contained in:
Rangi
2018-02-03 18:21:53 -05:00
367 changed files with 8920 additions and 8922 deletions

View File

@@ -162,7 +162,7 @@ _TitleScreen: ; 10ed67
ld a, [rSVBK]
push af
ld a, BANK(LYOverrides)
ld a, BANK(wLYOverrides)
ld [rSVBK], a
; Make alternating lines come in from opposite sides
@@ -171,7 +171,7 @@ _TitleScreen: ; 10ed67
; see anything until these values are overwritten!)
ld b, 80 / 2 ; alternate for 80 lines
ld hl, LYOverrides
ld hl, wLYOverrides
.loop
; $00 is the middle position
ld [hl], +112 ; coming from the left
@@ -182,9 +182,9 @@ _TitleScreen: ; 10ed67
jr nz, .loop
; Make sure the rest of the buffer is empty
ld hl, LYOverrides + 80
ld hl, wLYOverrides + 80
xor a
ld bc, LYOverridesEnd - (LYOverrides + 80)
ld bc, wLYOverridesEnd - (wLYOverrides + 80)
call ByteFill
; Let LCD Stat know we're messing around with SCX
@@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef
; 10ef06
InitializeBackground: ; 10ef06
ld hl, Sprite01
ld hl, wVirtualOAMSprite00
ld d, -$22
ld e, $0
ld c, 5
@@ -366,7 +366,7 @@ AnimateTitleCrystal: ; 10ef32
; Stop at y=6
; y is really from the bottom of the sprite, which is two tiles high
ld hl, Sprite01YCoord
ld hl, wVirtualOAMSprite00YCoord
ld a, [hl]
cp 6 + 2 * TILE_WIDTH
ret z