Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -162,7 +162,7 @@ _TitleScreen: ; 10ed67
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ld a, [rSVBK]
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push af
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ld a, BANK(LYOverrides)
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ld a, BANK(wLYOverrides)
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ld [rSVBK], a
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; Make alternating lines come in from opposite sides
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@@ -171,7 +171,7 @@ _TitleScreen: ; 10ed67
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; see anything until these values are overwritten!)
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ld b, 80 / 2 ; alternate for 80 lines
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ld hl, LYOverrides
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ld hl, wLYOverrides
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.loop
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; $00 is the middle position
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ld [hl], +112 ; coming from the left
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@@ -182,9 +182,9 @@ _TitleScreen: ; 10ed67
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jr nz, .loop
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; Make sure the rest of the buffer is empty
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ld hl, LYOverrides + 80
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ld hl, wLYOverrides + 80
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xor a
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ld bc, LYOverridesEnd - (LYOverrides + 80)
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ld bc, wLYOverridesEnd - (wLYOverrides + 80)
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call ByteFill
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; Let LCD Stat know we're messing around with SCX
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@@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef
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; 10ef06
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InitializeBackground: ; 10ef06
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ld hl, Sprite01
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ld hl, wVirtualOAMSprite00
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ld d, -$22
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ld e, $0
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ld c, 5
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@@ -366,7 +366,7 @@ AnimateTitleCrystal: ; 10ef32
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; Stop at y=6
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; y is really from the bottom of the sprite, which is two tiles high
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ld hl, Sprite01YCoord
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ld hl, wVirtualOAMSprite00YCoord
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ld a, [hl]
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cp 6 + 2 * TILE_WIDTH
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ret z
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