Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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@@ -1,11 +1,11 @@
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ResetGameTime:: ; 208a
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xor a
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ld [GameTimeCap], a
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ld [GameTimeHours], a
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ld [GameTimeHours + 1], a
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ld [GameTimeMinutes], a
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ld [GameTimeSeconds], a
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ld [GameTimeFrames], a
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ld [wGameTimeCap], a
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ld [wGameTimeHours], a
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ld [wGameTimeHours + 1], a
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ld [wGameTimeMinutes], a
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ld [wGameTimeSeconds], a
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ld [wGameTimeFrames], a
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ret
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; 209e
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@@ -16,7 +16,7 @@ GameTimer:: ; 209e
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ld a, [rSVBK]
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push af
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ld a, BANK(GameTime)
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ld a, BANK(wGameTime)
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ld [rSVBK], a
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call UpdateGameTimer
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@@ -43,13 +43,13 @@ UpdateGameTimer:: ; 20ad
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ret z
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; Is the timer already capped?
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ld hl, GameTimeCap
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ld hl, wGameTimeCap
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bit 0, [hl]
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ret nz
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; +1 frame
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ld hl, GameTimeFrames
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ld hl, wGameTimeFrames
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ld a, [hl]
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inc a
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@@ -65,7 +65,7 @@ UpdateGameTimer:: ; 20ad
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ld [hl], a
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; +1 second
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ld hl, GameTimeSeconds
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ld hl, wGameTimeSeconds
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ld a, [hl]
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inc a
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@@ -81,7 +81,7 @@ UpdateGameTimer:: ; 20ad
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ld [hl], a
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; +1 minute
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ld hl, GameTimeMinutes
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ld hl, wGameTimeMinutes
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ld a, [hl]
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inc a
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@@ -97,9 +97,9 @@ UpdateGameTimer:: ; 20ad
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ld [hl], a
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; +1 hour
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ld a, [GameTimeHours]
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ld a, [wGameTimeHours]
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ld h, a
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ld a, [GameTimeHours + 1]
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ld a, [wGameTimeHours + 1]
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ld l, a
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inc hl
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@@ -113,19 +113,19 @@ UpdateGameTimer:: ; 20ad
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cp LOW(1000)
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jr c, .ok
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ld hl, GameTimeCap
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ld hl, wGameTimeCap
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set 0, [hl]
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ld a, 59 ; 999:59:59.00
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ld [GameTimeMinutes], a
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ld [GameTimeSeconds], a
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ld [wGameTimeMinutes], a
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ld [wGameTimeSeconds], a
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ret
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.ok
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ld a, h
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ld [GameTimeHours], a
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ld [wGameTimeHours], a
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ld a, l
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ld [GameTimeHours + 1], a
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ld [wGameTimeHours + 1], a
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ret
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; 210f
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