Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
This commit is contained in:
@@ -26,7 +26,7 @@
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const BATTLEANIMSTRUCT_17
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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; BattleAnimObjects indexes (see data/anims/objects.asm)
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; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
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const_def
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const ANIM_OBJ_00
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const ANIM_OBJ_01
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@@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const ANIM_OBJ_BA
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const ANIM_OBJ_BB
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; DoBattleAnimFrame arguments (see engine/anims/functions.asm)
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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const_def
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const BATTLEANIMFUNC_00
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const BATTLEANIMFUNC_01
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@@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMFUNC_4E
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const BATTLEANIMFUNC_4F
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; BattleAnimFrameData indexes (see data/anims/framesets.asm)
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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const_def
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const BATTLEANIMFRAMESET_00
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const BATTLEANIMFRAMESET_01
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@@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMFRAMESET_B7
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const BATTLEANIMFRAMESET_B8
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; BattleAnimOAMData indexes (see data/anims/oam.asm)
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; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
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const_def
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const BATTLEANIMOAMSET_00
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const BATTLEANIMOAMSET_01
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@@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMOAMSET_D6
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const BATTLEANIMOAMSET_D7
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; BattleBGEffects indexes (see engine/anims/bg_effects.asm)
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; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
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const_value SET 1
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const ANIM_BG_FLASH_INVERTED
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const ANIM_BG_FLASH_WHITE
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@@ -763,7 +763,7 @@ const_value SET 1
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const ANIM_BG_WOBBLE_MON
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const ANIM_BG_35
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; AnimObjGFX indexes (see data/anims/object_gfx.asm)
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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const_value SET 1
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const ANIM_GFX_HIT
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const ANIM_GFX_CUT
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41
constants/icon_constants.asm
Normal file
41
constants/icon_constants.asm
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@@ -0,0 +1,41 @@
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; IconPointers indexes (see data/icon_pointers.asm)
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const_def
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const ICON_NULL
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const ICON_POLIWAG
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const ICON_JIGGLYPUFF
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const ICON_DIGLETT
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const ICON_PIKACHU
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const ICON_STARYU
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const ICON_FISH
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const ICON_BIRD
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const ICON_MONSTER
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const ICON_CLEFAIRY
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const ICON_ODDISH
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const ICON_BUG
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const ICON_GHOST
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const ICON_LAPRAS
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const ICON_HUMANSHAPE
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const ICON_FOX
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const ICON_EQUINE
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const ICON_SHELL
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const ICON_BLOB
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const ICON_SERPENT
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const ICON_VOLTORB
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const ICON_SQUIRTLE
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const ICON_BULBASAUR
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const ICON_CHARMANDER
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const ICON_CATERPILLAR
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const ICON_UNOWN
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const ICON_GEODUDE
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const ICON_FIGHTER
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const ICON_EGG
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const ICON_JELLYFISH
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const ICON_MOTH
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const ICON_BAT
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const ICON_SNORLAX
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const ICON_HO_OH
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const ICON_LUGIA
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const ICON_GYARADOS
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const ICON_SLOWPOKE
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const ICON_SUDOWOODO
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const ICON_BIGMON
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@@ -10,8 +10,8 @@
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; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
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; - AnimationExtraPointers (see gfx/pokemon/extra_pointers.asm)
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; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
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; - PokemonPalettes (see gfx/pokemon/palette_pointers.asm)
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; - PicPointers (see gfx/pokemon/pic_pointers.asm)
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; - PokemonPalettes (see data/palettes/pokemon_palettes.asm)
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; - AlphabeticalPokedexOrder (see data/pokemon/dex_order_alpha.asm)
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; - NewPokedexOrder (see data/pokemon/dex_order_new.asm)
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; - MonMenuIcons (see data/pokemon/menu_icons.asm)
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@@ -102,49 +102,6 @@ REDMON_STRUCT_LENGTH EQU 44
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PARTY_LENGTH EQU 6
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; IconPointers indexes (see gfx/icon_pointers.asm)
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const_def
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const ICON_NULL
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const ICON_POLIWAG
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const ICON_JIGGLYPUFF
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const ICON_DIGLETT
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const ICON_PIKACHU
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const ICON_STARYU
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const ICON_FISH
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const ICON_BIRD
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const ICON_MONSTER
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const ICON_CLEFAIRY
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const ICON_ODDISH
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const ICON_BUG
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const ICON_GHOST
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const ICON_LAPRAS
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const ICON_HUMANSHAPE
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const ICON_FOX
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const ICON_EQUINE
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const ICON_SHELL
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const ICON_BLOB
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const ICON_SERPENT
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const ICON_VOLTORB
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const ICON_SQUIRTLE
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const ICON_BULBASAUR
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const ICON_CHARMANDER
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const ICON_CATERPILLAR
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const ICON_UNOWN
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const ICON_GEODUDE
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const ICON_FIGHTER
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const ICON_EGG
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const ICON_JELLYFISH
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const ICON_MOTH
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const ICON_BAT
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const ICON_SNORLAX
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const ICON_HO_OH
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const ICON_LUGIA
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const ICON_GYARADOS
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const ICON_SLOWPOKE
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const ICON_SUDOWOODO
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const ICON_BIGMON
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; evolution types (used in data/pokemon/evos_attacks.asm)
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const_value SET 1
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const EVOLVE_LEVEL
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@@ -17,7 +17,7 @@
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimSeqData indexes (see data/sprites/sequences.asm)
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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@@ -103,7 +103,7 @@
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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; SpriteAnimFrameData indexes (see data/sprites/framesets.asm)
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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@@ -172,7 +172,7 @@
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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; SpriteAnimOAMData indexes (see data/sprites/oam.asm)
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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const_def
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const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
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const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
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