Use "battle_anims" and "sprite_anims" for clarity, not just "anims"

This commit is contained in:
Remy Oukaour
2017-12-26 18:45:04 -05:00
parent b5417fafec
commit 35a3a19fda
132 changed files with 1967 additions and 1969 deletions

View File

@@ -17,7 +17,7 @@
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimSeqData indexes (see data/sprites/sequences.asm)
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
@@ -103,7 +103,7 @@
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
; SpriteAnimFrameData indexes (see data/sprites/framesets.asm)
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
@@ -172,7 +172,7 @@
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
; SpriteAnimOAMData indexes (see data/sprites/oam.asm)
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01