Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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51
data/battle_anims/object_gfx.asm
Executable file
51
data/battle_anims/object_gfx.asm
Executable file
@@ -0,0 +1,51 @@
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anim_obj_gfx: MACRO
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; # tiles, label
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db \1
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dba \2
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ENDM
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AnimObjGFX: ; cfcf6
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; entries correspond to ANIM_GFX_* constants
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anim_obj_gfx 0, AnimObj00GFX
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anim_obj_gfx 21, AnimObjHitGFX
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anim_obj_gfx 6, AnimObjCutGFX
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anim_obj_gfx 6, AnimObjFireGFX
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anim_obj_gfx 20, AnimObjWaterGFX
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anim_obj_gfx 26, AnimObjLightningGFX
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anim_obj_gfx 18, AnimObjPlantGFX
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anim_obj_gfx 12, AnimObjSmokeGFX
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anim_obj_gfx 9, AnimObjExplosionGFX
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anim_obj_gfx 17, AnimObjRocksGFX
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anim_obj_gfx 6, AnimObjIceGFX
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anim_obj_gfx 10, AnimObjPokeBallGFX
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anim_obj_gfx 9, AnimObjPoisonGFX
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anim_obj_gfx 13, AnimObjBubbleGFX
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anim_obj_gfx 16, AnimObjNoiseGFX
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anim_obj_gfx 2, AnimObjPowderGFX
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anim_obj_gfx 11, AnimObjBeamGFX
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anim_obj_gfx 9, AnimObjSpeedGFX
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anim_obj_gfx 9, AnimObjChargeGFX
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anim_obj_gfx 19, AnimObjWindGFX
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anim_obj_gfx 10, AnimObjWhipGFX
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anim_obj_gfx 12, AnimObjEggGFX
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anim_obj_gfx 18, AnimObjRopeGFX
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anim_obj_gfx 13, AnimObjPsychicGFX
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anim_obj_gfx 10, AnimObjReflectGFX
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anim_obj_gfx 27, AnimObjStatusGFX
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anim_obj_gfx 12, AnimObjSandGFX
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anim_obj_gfx 14, AnimObjWebGFX
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anim_obj_gfx 16, AnimObjHazeGFX
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anim_obj_gfx 7, AnimObjHornGFX
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anim_obj_gfx 8, AnimObjFlowerGFX
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anim_obj_gfx 40, AnimObjMiscGFX
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anim_obj_gfx 36, AnimObjSkyAttackGFX
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anim_obj_gfx 16, AnimObjGlobeGFX
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anim_obj_gfx 48, AnimObjShapesGFX
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anim_obj_gfx 18, AnimObjObjectsGFX
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anim_obj_gfx 38, AnimObjShineGFX
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anim_obj_gfx 35, AnimObjAngelsGFX
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anim_obj_gfx 18, AnimObjWaveGFX
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anim_obj_gfx 24, AnimObjAeroblastGFX
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anim_obj_gfx 1, NULL
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anim_obj_gfx 1, NULL
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; cfd9e
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