Use "battle_anims" and "sprite_anims" for clarity, not just "anims"

This commit is contained in:
Remy Oukaour
2017-12-26 18:45:04 -05:00
parent b5417fafec
commit 35a3a19fda
132 changed files with 1967 additions and 1969 deletions

View File

@@ -1,7 +1,6 @@
# Pic Animations
Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [engine/anims/anim_commands.asm:BattleAnimCommands](/engine/anims/anim_commands.asm).
Defined in [macros/scripts/gfx_anims.asm](/macros/scripts/gfx_anims.asm).
Pic animations are assembled in 3 parts:
@@ -20,12 +19,12 @@ Pic animations are assembled in 3 parts:
Animation data is in these files:
- gfx/pics/anims.asm:
- [gfx/pokemon/anims.asm](/gfx/pokemon/anims.asm):
Main animations (played everywhere)
- gfx/pics/extras.asm:
- [gfx/pokemon/extras.asm](/gfx/pokemon/extras.asm):
Extra animations, appended to the main animation.
Used in the status screen (blinking, tail wags etc.)
- gfx/pics/unown_anims.asm and gfx/pics/unown_extras.asm:
- [gfx/pokemon/unown_anims.asm](/gfx/pokemon/unown_anims.asm) and [gfx/pokemon/unown_extras.asm](/gfx/pokemon/unown_extras.asm):
Unown has its own animation data despite having an entry in the main tables.