Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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@@ -1,7 +1,6 @@
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# Pic Animations
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Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [engine/anims/anim_commands.asm:BattleAnimCommands](/engine/anims/anim_commands.asm).
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Defined in [macros/scripts/gfx_anims.asm](/macros/scripts/gfx_anims.asm).
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Pic animations are assembled in 3 parts:
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@@ -20,12 +19,12 @@ Pic animations are assembled in 3 parts:
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Animation data is in these files:
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- gfx/pics/anims.asm:
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- [gfx/pokemon/anims.asm](/gfx/pokemon/anims.asm):
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Main animations (played everywhere)
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- gfx/pics/extras.asm:
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- [gfx/pokemon/extras.asm](/gfx/pokemon/extras.asm):
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Extra animations, appended to the main animation.
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Used in the status screen (blinking, tail wags etc.)
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- gfx/pics/unown_anims.asm and gfx/pics/unown_extras.asm:
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- [gfx/pokemon/unown_anims.asm](/gfx/pokemon/unown_anims.asm) and [gfx/pokemon/unown_extras.asm](/gfx/pokemon/unown_extras.asm):
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Unown has its own animation data despite having an entry in the main tables.
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