Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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engine/battle/battlestart_copytilemapatonce.asm
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engine/battle/battlestart_copytilemapatonce.asm
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@@ -0,0 +1,3 @@
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BattleStart_CopyTilemapAtOnce: ; 8cf4f
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call CGBOnly_CopyTilemapAtOnce
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ret
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