Use "battle_anims" and "sprite_anims" for clarity, not just "anims"

This commit is contained in:
Remy Oukaour
2017-12-26 18:45:04 -05:00
parent b5417fafec
commit 35a3a19fda
132 changed files with 1967 additions and 1969 deletions

View File

@@ -0,0 +1,80 @@
ConsumeHeldItem: ; 27192
push hl
push de
push bc
ld a, [hBattleTurn]
and a
ld hl, OTPartyMon1Item
ld de, EnemyMonItem
ld a, [CurOTMon]
jr z, .theirturn
ld hl, PartyMon1Item
ld de, BattleMonItem
ld a, [CurBattleMon]
.theirturn
push hl
push af
ld a, [de]
ld b, a
farcall GetItemHeldEffect
ld hl, .ConsumableEffects
.loop
ld a, [hli]
cp b
jr z, .ok
inc a
jr nz, .loop
pop af
pop hl
pop bc
pop de
pop hl
ret
.ok
xor a
ld [de], a
pop af
pop hl
call GetPartyLocation
ld a, [hBattleTurn]
and a
jr nz, .ourturn
ld a, [wBattleMode]
dec a
jr z, .done
.ourturn
ld [hl], $0
.done
pop bc
pop de
pop hl
ret
.ConsumableEffects: ; 271de
; Consumable items?
db HELD_BERRY
db HELD_2
db HELD_5
db HELD_HEAL_POISON
db HELD_HEAL_FREEZE
db HELD_HEAL_BURN
db HELD_HEAL_SLEEP
db HELD_HEAL_PARALYZE
db HELD_HEAL_STATUS
db HELD_30
db HELD_ATTACK_UP
db HELD_DEFENSE_UP
db HELD_SPEED_UP
db HELD_SP_ATTACK_UP
db HELD_SP_DEFENSE_UP
db HELD_ACCURACY_UP
db HELD_EVASION_UP
db HELD_38
db HELD_71
db HELD_ESCAPE
db HELD_CRITICAL_UP
db -1