Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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19
engine/battle/returntobattle_useball.asm
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19
engine/battle/returntobattle_useball.asm
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@@ -0,0 +1,19 @@
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_ReturnToBattle_UseBall: ; 2715c
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call ClearBGPalettes
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call ClearTileMap
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ld a, [BattleType]
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cp BATTLETYPE_TUTORIAL
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jr z, .gettutorialbackpic
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farcall GetBattleMonBackpic
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jr .continue
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.gettutorialbackpic
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farcall GetTrainerBackpic
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.continue
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farcall GetEnemyMonFrontpic
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farcall _LoadBattleFontsHPBar
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call GetMemSGBLayout
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call CloseWindow
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call LoadStandardMenuDataHeader
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call WaitBGMap
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jp SetPalettes
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